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Produced by ARKive, this creative activity is designed to teach students aged 11-14 years about the theory of adaptation. It does this by looking specifically at animals' adaptations for movement through different types of habitats. Students learn the definition of adaptation and why animals need adaptations to...

These Bingo activities from ASE are a great way to recap and reinforce vocabulary and meanings within a topic. The two examples here provide teachers' notes and 50 individual bingo cards which can be laminated and reused. They are on the topics of cells and the body, and element symbols. The idea can be applied to...

This immersive escape room activity introduces the BIFoR FACE (Birmingham Institute for forest research free air carbon enrichment) experiment and encourages learners to consider the impact of climate change on forest ecosystems. Learners work as a group to complete a virtual tour of BIFoR FACE before using...

In these two key stage three activities from the ARKive collection, students learn about why species are classified, the ways in which this can be done and the key characteristics of mammals, birds, reptiles, amphibians, fish and insects. In the first activity, students play the Guess Zoo game to help them...

Produced by ARKive, this engaging activity introduces students to the issues around endangered species. A presentation describes what is meant by an endangered species and leads into work using the ARKive web site. The ideas in the presentation are reinforced using the bingo game. The 'caller' has a set of cards,...

Resources which can be used to enhance a lesson on renewable energy or for homework activities. Includes:

  • A loop game activity with all the key words and facts needed at KS4
  • A renewable energy word search and the answer sheet
  • Crossword to test knowledge of key terms around energy at...

These Fun-Size activities, from the Association for Science Education (ASE), are short 5-15 minute tasks that enliven lessons. This resource is part of the SYCD Can we; Should we? collection. The activities range from short games and word plays through to quick demonstrations. Fun-size is particularly useful when...

Fun-size activities are short 5-15 minute activities that enliven lessons. They are provided by the Association for Science Education (ASE) and are part of the SYCD: Science Year Who am I? collection. They range from short games and word plays through to quick demonstrations. Many of these have been kindly donated...

These Fun-Size materials, from the Association for Science Education (ASE) are short 5-15 minute activities that enliven lessons. These are part of the SYCD AKA Science collection. They range from short games and word plays through to quick demonstrations. Fun-size is particularly useful when you are working...

Future Morph Careers Quest was developed for students attending one of the the Big Bang science fairs. In the activity, students question exhibitors about aspects of their work and how they had chosen their particular career.

Whilst developed for an exhibition context, the resources can suggest questions for...

Produced as part of the Citizen Science project, these materials allow students to explore issues around human genetics using familiar game contexts. Suitable for students aged 11-16, the materials utilise activites similar to Pictionary, Taboo and Consequences to introduce a variety of issues.

The...

This resource consists of five lessons in which students research the effect of climate change on glaciers. The overall learning objectives for the lessons are: * To understand the definition of a glacier * To understand what glacier mass balance means (what inputs mass and what are the outputs) * To understand how...

Guess Zoo is fun animal guessing game, produced by ARKive, that can be used to introduce or support several lesson themes, for example species diversity, adaptations, habitats and classification. Using a set of species cards, students have to work out what the animal on a card is by asking each other questions...

This Nuffield Foundation resource opens with a team game that demonstrates the need for careful planning and collaboration. Students use their findings to construct a standard operating procedure that enables them to improve their performance through better collaboration. They are also introduced to their games...

This lesson introduces students to the effects of climate change on glaciers. The resource sheet gives information what a glacier is, how they are formed and what the different types are. A card sort game is included, asking students to match terms to explanations, separate glacial inputs and outputs and place in...

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