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From Practical Action and the Royal Academy of Engineering, this short starter activity helps students to think about their own values and those of their peers in relation to the sustainability of engineering. The activity encourages an awareness of the impact of engineering on the environment and sustainability....

One of the trial units from the Nuffield Primary Solutions in Design and Technology. Children design and make a 3-dimensional prototype model of a commercial vehicle.

It must be suitable for use as a storage and transport vehicle for a particular load such as milk bottles, letters and parcels, sheets of...

In this challenge students are asked produce a 10 minute presentation about either

  •  their proposed app either designed to support a sport or STEM related event taking place at their school or to promote STEM in their school or local area

or

  • design a website for a disabled...

Design for a better world is a design challenge for students aged 11-14 years. It offers students the opportunity to:

  • Learn about the global goals for sustainable development.
  • Access a range of global contexts including water and sanitation, food security and climate action in which to...

The ‘development’ section of the Fixpert's resource focuses on creating and testing a prototype for an outcome that meets their fix partner’s needs. Students build critical skills through evaluation and they practice design decision making that balances design ideas against user needs. Activities include a focus on...

In this resource designed by the IET, students are introduced to how the present body centric antenna, plus prosthetic technology, could be compared to science fiction ‘cyborgs’.  Body centric communications have abundant applications in personal healthcare, smart homes, personal entertainment, identification...

This topic, from the Association for Science Education, allows classes in schools across the world to explore and exchange information about the applications of photovoltaic devices. The version of the topic that can be downloaded here is a trial version and is provided only in English. This resource was edited by...

This Nuffield Foundation resource opens with a team game that demonstrates the need for careful planning and collaboration. Students use their findings to construct a standard operating procedure that enables them to improve their performance through better collaboration. They are also introduced to their games...

From Practical Action, this resource encourages students to look at how design specifications are balanced when developing new products.

This challenge provides a STEM activity day in which teams of children work together to design a way of getting lighthouse keepers back to the mainland from a lighthouse...

Produced by Practical Action, these materials help students to consider the impacts of a product through its whole life cycle. A presentation describes the concept of lifecycle analysis (LCA) and gives some examples. Students are then challenged to consider the life cycle of familiar products, from raw materials,...

Produced by Practical Action, this short activity introduces the various factors that influence the choice of consumers. Students consider different products and the reasons behind why they would or would not purchase them. The activity is a perfect introduction to sustainability and aims to help students think...

The ‘production’ section of the Fixpert's resource focuses on producing a  high-quality working prototype that meets the problem described in the original design brief. Activities that support this section include: ‘hack a toothbrush’, starting points for innovative ideas, and making paper bowls. These activities...

These NASA materials describe hands-on science and engineering challenges for students, using space exploration as an engaging context. The activities are related to NASA's Lunar Reconnaissance Orbiter and NASA's Lunar Crater Observation and Sensing Satellite missions. Students design and build: *an air-powered...

This resource pack introduces the concepts of shelter and shelter deprivation around the world to students in Key Stage Two. It highlights the challenges people face in their daily lives when their homes do not provide adequate shelter. It linked to the curriculum areas of design and technology, geography and PSHE...

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