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Problem solving challenge: Buildings and fire safety

In this 5 hour STEM Clubs teaching pack students examine ways in which communities can put measures into place to make sure people and properties are safe, and look at how the IoT can bring additional benefits to this safety.

It is recommended that, prior to this activity, students have been introduced to...

Buildings and fire safety

In this one hour activity, students evaluate the types of fire risks in different buildings.  In the context of a team which has been contracted by the local council to improve fire safety, each team picks a building type and produces advice for the council.

Problem solving challenge: using design and the Internet of Things to improve fire fighter safety

This five hour teaching pack supports students to research, design and prototype their own Internet of things product to enhance the working lives of firefighters.

Students are asked to work towards a CREST Discovery Award by exploring the needs of a modern firefighter, researching their...

Fighting fires with the internet of things: Design and technology one hour activity

This one-hour lesson introduces the Internet of Things to students, through the context of fire fighting.

Students explore the user needs of a modern firefighter and how different Internet of Things technologies could improve their equipment and safety. Students investigate different products...

Episode 101: Introduction to Circuits

These activities, from the Institute of Physics, look at electrical circuits. They provide a review of previous knowledge and introduce the language needed to cope with the greater depth of learning at post-16 level. Activities include: • a discussion about electrical circuits to reinforce knowledge and highlight...

One Planet Packaging

These materials, from Waste Watch (part of Keep Britain Tidy), have been developed to make explicit links between sustainability and packaging for students following GCSE level design and technology courses. The scheme of learning includes suggested activities for five active learning sessions, supported by the...

Circular Economy Introductory Kit

This card game and supporting resources, from the Ellen MacArthur Foundation, are designed to introduce the concept of the circular economy. Working in groups, students analyse the life cycle of a simple product, such as a bottle of water, and compare it with the cycle of growth, decay and new growth that is...

Activity 6: Rethinking Textiles Products

This activity, for the Ellen MacArthur Foundation, looks at textiles in fashion design. It provides an opportunity for students to increase their knowledge and understanding of a circular economy approach to developing textiles products and how textile companies are applying this approach to developing new products...

Biomimicry - lessons from nature

Biomimicry involves looking at nature for inspiration to solve engineering problems and to develop innovative new designs for products and architecture. This activity, from the Ellen MacArthur Foundation, investigates what is meant by linear and closed loops systems and explores products that have been developed by...

Activity 4: In the Loop

This design-and-make project, from the Ellen MacArthur Foundation, provides hands on experience of working with materials, using CAD/CAM for design, and an opportunity for students to manufacture interesting products while addressing many circular economy concepts. The activity explores the use of materials, the...

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