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Martian Explorers: Design a New Mars Rover

Aimed at the 11-14 age group, this is a unit of six one-hour design and technology lessons to develop an understanding of how systems on exploration robots are combined and collect data. Students are given a design brief to build their own model rover, experientially, to function in simulated Martian conditions....

Fighting fires with the internet of things: Design and technology one hour activity

This one-hour lesson introduces the Internet of Things to students, through the context of fire fighting.

Students explore the user needs of a modern firefighter and how different Internet of Things technologies could improve their equipment and safety. Students investigate different products...

JambleD&T Vinyl Amplifier SoW

This Product Design project is based on the work of London designer, Paul Cocksedge. Pupils manufacture a stretched Vinyl record, a stand, brand logo and a carry case. The project has been developed further using electronics using the stretched record as a cone surrounding a bluetooth speaker and using LED lighting...

Plan your own scheme of work - Jamble

2 different versions of editable schemes of work, supporting the quick planning of lessons.

Brompton Cycle Routes: Extended design challenges

The Brompton Cycle Route projects offer students experience of the design process from initial brief through market and product research, generating design ideas, modelling/trialling, production planning and evaluation. The activities are presented in the context of the Brompton Bicycle Company and offer...

Brompton Bicycle: Systems and Control Cycle Route

In this set of six lessons, students are briefed to design, make and evaluate a product suitable for use with a Brompton bicycle. The activities are presented in the context of a real company and include challenges that reflect the textiles technology strand of the design and technology curriculum.

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Key Stage Four Electronic Products Capability Tasks

A set of Key Stage Four Nuffield Foundation capability tasks focusing on the design, making and evaluation of electronic products.

For students to develop and reveal their capability longer more open tasks requiring designing, making and evaluating are necessary. Sometimes these activities are referred to as...

Electronic Products

A Nuffield Design Hexagon task focusing on a range of electronic products. The resource aims to extend understanding of how to evaluate a design by thinking how it affects people and whether it performs as expected.

This resource contains a number of activities for each side of the design hexagon (student...

Electronics Post-16

Produced by the Technology Enhancement Programme (TEP), this book introduces the world of electronics by looking at some important electronic components and how they can be put together to perform useful tasks. Projects in designing and making electronic circuits are included.

Products that are set as design...

Control Post-16

These materials, produced by the Technology Enhancement Programme (TEP) look at the development of control systems with the advent of microelectronics. Complex control systems can now be found in even the most common of consumer devices.

A series of study units looks at different aspects of control. They...

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