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Produced by ARKive, this series of activities teaches students about endangered species through the creation of an interactive museum.

The ARKive School Museum presentation looks at examples of endangered species and explains the concept of an ARKive School Museum. Students then research an endangered...

The Bionic Boy resources take inspiration from the Born to Engineer video from Ben Ryan, who is working to develop low-cost 3D-printed prosthetic limbs for young children and babies. Through discussion and practical activity, this resource supports students to increase their understanding of engineering through...

Many different personal attributes can impact on road safety including a person's vision, ability to concentrate, reaction times and mobility. The car of the future should be designed to help people overcome these issues.

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One of the trial units from the Nuffield Primary Solutions in Design and Technology. Children design and make a framed clay mosaic which can be displayed at school before being taken home to be displayed there.

The purpose of this activity is to learn the skills necessary to design and make a mosaic from...

One of the trial units from the Nuffield Primary Solutions in Design and Technology. Children investigate the movement of vehicles, from those they may have made, to commercial toys; from push along toys to remote controlled toys and a computer-controlled floor robot. The control of the floor robot will be the...

This resources provides a homework choice board for students of design and technology. It suggests a number of homework challenges, differentiated into three areas: junior designer, senior designer or creative director. Homework tasks are varied and could be used to compliment exam revision.

One of the trial units from the Nuffield Primary Solutions in Design and Technology. In this unit, children design a supermarket car park to a detailed design specification. This task could be linked with a geography local study, as it will highlight the varying needs of the people using a car park.

The...

In this activity, students develop a marketing strategy and advertising materials for a pure water product. Students mirror the design process within a ‘design consultancy’ and each team makes a pitch for the tender at the end of the project, presenting ideas to the...

Part of the Nuffield Primary Solutions in Design and Technology series, this resource asks children to design and make a toy or game for a bed-ridden patient of approximately nine years of age.

Many pupils will have experienced the tedium of being confined to bed when recovering from a minor illness and are...

A Nuffield Design Hexagon task focusing on a range of electronic products. The resource aims to extend understanding of how to evaluate a design by thinking how it affects people and whether it performs as expected.

This resource contains a number of activities for each side of the design hexagon (student...

This one-hour lesson introduces the Internet of Things to students, through the context of fire fighting.

Students explore the user needs of a modern firefighter and how different Internet of Things technologies could improve their...

A Nuffield design hexagon task focusing on food technology. The resource aims to extend understanding of how to evaluate a design by thinking how it affects people and whether it performs as expected.

This resource...

A Nuffield design hexagon task focusing on a range of graphics products. The resource aims to extend understanding of how to evaluate a design by thinking how it affects people and whether it performs as expected. This resource contains a number of activities for each side of the design hexagon (student pages and...

One of the units from the Nuffield Primary Solutions in Design and Technology. Children research a person's preferences for a hot drink and fulfill those preferences by serving a drink that meets the specification.

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One of the units from the Nuffield Primary Solutions in Design and Technology. Children design and make a controllable, battery-powered toy vehicle using card, wood, found materials, mechanical and electrical components.

The toy created can be based on an actual vehicle, on a vehicle from a book or film, or...

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