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Martian Explorers: Design a New Mars Rover

Aimed at the 11-14 age group, this is a unit of six one-hour design and technology lessons to develop an understanding of how systems on exploration robots are combined and collect data. Students are given a design brief to build their own model rover, experientially, to function in simulated Martian conditions....

Flight Test

This activity requires students to design and construct a payload fairing and vibration rig to test a protection system for a satellite (an egg).  Students are given limited materials (this can be differentiated accordingly) to produce their model, the success of the model is initially measured by the egg not being...

Designing the Mirror

In this activity, students will use memory metal wire to create a model of a deployable structure.  The James Webb Space Telescope has several structures that must be deployed in space, including parts of the primary mirror.  Students must create and evaluate a design to enable the primary mirror to fold inside the...

Fighting fires with the internet of things: Design and technology one hour activity

This one-hour lesson introduces the Internet of Things to students, through the context of fire fighting.

Students explore the user needs of a modern firefighter and how different Internet of Things technologies could improve their equipment and safety. Students investigate different products...

One Planet Packaging

These materials, from Waste Watch (part of Keep Britain Tidy), have been developed to make explicit links between sustainability and packaging for students following GCSE level design and technology courses. The scheme of learning includes suggested activities for five active learning sessions, supported by the...

Balloon Powered Car

An interactive activity from BLOODHOUND SCC in which students build their own balloon-powered car and then explore ways to make it go faster and further. Building a balloon-powered rocket car provides opportunities for investigation, team work and developing design skills. As well as focusing on science and...

Modelling an outcome from an evaluation on inclusivity

Students will review their analysis studies and pick one product and one disability which they model a solution for and test to see if the problem has been resolved. A detailed evaluation will follow using the provided question prompts reflecting ACCESS FMM. This resource works well when delivered with ...

Analysing a product for inclusivity

An assessment lesson where students will put to practice the knowledge they have learnt in relation to what inclusive design is and why it is important for a designer to include for ALL, ensuring it fits all needs. Students will complete a series of activities where their abilities are impaired when completing an...

Inclusive design: lesson 4

Lesson 4 of a set of lessons where students will follow the design, make, test and evaluate process of the new GCSE controlled assessment. Within this lesson students will develop an understanding of the importance of modelling and prototyping prior to manufacture. They will develop skills in being able to quickly...

Inclusive design: lesson 3

Lesson 3 of a set of lessons where students will solve a design problem using inclusive design principles. In this lesson students will learn about anthropometrics and will collect appropriate data which can be applied to the product solution for the client. Students will learn how to collect data and convert into...

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