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This lesson resource provides teacher notes for delivering a lesson that places 3D Printing as a new and emerging technology. It looks at how 3D printers work and provides a student assessment.

This guide to disruptive technologies provides ideas and rationale for why disruptive technologies should be taught as part of the Design and Technology secondary and post-16 curriculum. It provides examples of disruptive technologies, discusses how they might be introduced in a classroom setting and supports in...

This activity, from the Ellen MacArthur Foundation, concentrates on the design of buildings, their use and eco- effectiveness. Students will explore how, through applying circular economy principles, new buildings can be created that have a positive impact – buildings that do good rather than less harm.

The...

This activity, from the Ellen MacArthur Foundation, introduces aspects of the circular economy through design-and-make tasks, focusing on food packaging for festivals. It addresses the circular economy principle that waste equals food. The activity provides students with the opportunity to consider mass food...

This activity, from the Ellen MacArthur Foundation, follows the format of a ‘Dragon’s Den’ competition. It aims develop student’s understanding of responsible product development and how the principles of the circular economy can be applied to current business practice. Case studies of existing products are...

This design-and-make project, from the Ellen MacArthur Foundation, provides hands on experience of working with materials, using CAD/CAM for design, and an opportunity for students to manufacture interesting products while addressing many circular economy concepts.

The activity explores the use of materials...

Biomimicry involves looking at nature for inspiration to solve engineering problems and to develop innovative new designs for products and architecture. This activity, from the Ellen MacArthur Foundation, investigates what is meant by linear and closed loops systems and explores products that have been developed by...

This activity, for the Ellen MacArthur Foundation, looks at textiles in fashion design. It provides an opportunity for students to increase their knowledge and understanding of a circular economy approach to developing textiles products and how textile companies are applying this approach to developing new products...

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An assessment lesson where students will put to practice the knowledge they have learnt in relation to what inclusive design is and why it is important for a designer to include for ALL, ensuring it fits all needs. Students will complete a series of activities where their abilities are impaired when completing an...

Become an innovator! This video introduces the challenges involved in the V&A Innovate collection.  It sets the scene for how creativity and design can have a positive impact on our world and tasks students with using their creative talents to solve...

This toolkit from TRAID Education provides lesson plans, presentations and resources to support student understanding of sustainability issues surrounding the clothing industry.

Production

  • Lesson Plan 1: What are my clothes made from?
  • Lesson Plan 2: Why are my clothes...

Looking to discuss the big, contestable questions in STEM? This collection of resources from The Economist Educational Foundation supports students to understand how the scientific and technological processes of the modern world are intertwined with political decisions and ethical calculations. They help develop...

This resource was developed by a STEM Ambassador, working with St Bonaventure’s School. It looks at how the natural world has inspired design. Student research and developed ideas for their biomimicry-based modes of transport, and modelled them.
Students then presented their ideas and models, explaining how...

A collection of resources to support teaching the principles of biomimicry in design and engineering.

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