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Make it Move: Electric Racer

In this design challenge from the National STEM Learning Centre and Network, students build an electric racer powered by a super-capacitor. Students must construct the racer and choose which pulley ratio will enable it to cover the greatest distance.

Students decide on the pulley ratio following observations...

Make It Move: Muscle Wire Actuator

In this design challenge from the National STEM Learning Centre and Network, students construct a lever that is moved by muscle wire. This is a conductor that contracts when an electric current is passed through it. The wire movement controls a lever.

Students are asked to consider:

* What are the...

Make It Move: Rotating Arm Actuator

In this design challenge from the National STEM Learning Centre and Network, students make a rotating arm actuator. This uses a geared dc motor to turn a friction fit arm. Two cams can be set at different angles to operate limit switches to control the movement of the arm.

Power is fed to the motor using an...

Martian Explorers: Design a New Mars Rover

Aimed at the 11-14 age group, this is a unit of six one-hour design and technology lessons to develop an understanding of how systems on exploration robots are combined and collect data. Students are given a design brief to build their own model rover, experientially, to function in simulated Martian conditions....

Martian Explorers: Investigating the Engineering of the ExoMars Rover

This is a unit of three two hour lessons to consolidate understanding of the specialised materials and mechanisms used on exploration robots. Students build or test, or build and test these to develop knowledge and evaluate them.  These resources are aimed at the 14-16 age group.  The context is focussed on the...

Introduction to VEX Robotics

In this full scheme of work, designed for a series of two-hour double-lessons, students develop a Mars Rover for NASA based on a standard VEX design. They learn about the components of a robotics system including control units and data communications, and work through a design process towards a prototype. The VEX...

Making Circuits

This progression toolkit develops understanding of the key concept of making circuits, as part of a topic on simple electric circuits. This key concept helps to build broader understanding about electricity and magnetism, which is one of the big ideas of science education at ages 11-14.

It includes...

Episode 101: Introduction to Circuits

These activities, from the Institute of Physics, look at electrical circuits. They provide a review of previous knowledge and introduce the language needed to cope with the greater depth of learning at post-16 level. Activities include: • a discussion about electrical circuits to reinforce knowledge and highlight...

Ohm's Law

This simulation demonstrates how Ohm's law relates to a simple circuit. The voltage and resistance can be adjusted to see how this affects the current. The sizes of the symbols in the equation change to match the circuit diagram.

A teachers guide to disruptive technologies

This guide to disruptive technologies provides ideas and rationale for why disruptive technologies should be taught as part of the Design and Technology secondary and post-16 curriculum. It provides examples of disruptive technologies, discusses how they might be introduced in a classroom setting and supports in...

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