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These resources consist of a presentation and activity sheets to support design and technology students aged 14-16. It helps students to gain knowledge and understanding of sustainable development and the use of precious resources. The 6 R's are:

  • Rethink: what could be done differently?
  • Refuse...

This activity, from the Ellen MacArthur Foundation, concentrates on the design of buildings, their use and eco- effectiveness. Students will explore how, through applying circular economy principles, new buildings can be created that have a positive impact – buildings that do good rather than less harm.

The...

This activity, from the Ellen MacArthur Foundation, introduces aspects of the circular economy through design-and-make tasks, focusing on food packaging for festivals. It addresses the circular economy principle that waste equals food. The activity provides students with the opportunity to consider mass food...

This activity, from the Ellen MacArthur Foundation, follows the format of a ‘Dragon’s Den’ competition. It aims develop student’s understanding of responsible product development and how the principles of the circular economy can be applied to current business practice. Case studies of existing products are...

This design-and-make project, from the Ellen MacArthur Foundation, provides hands on experience of working with materials, using CAD/CAM for design, and an opportunity for students to manufacture interesting products while addressing many circular economy concepts.

The activity explores the use of materials...

Biomimicry involves looking at nature for inspiration to solve engineering problems and to develop innovative new designs for products and architecture. This activity, from the Ellen MacArthur Foundation, investigates what is meant by linear and closed loops systems and explores products that have been developed by...

This activity, for the Ellen MacArthur Foundation, looks at textiles in fashion design. It provides an opportunity for students to increase their knowledge and understanding of a circular economy approach to developing textiles products and how textile companies are applying this approach to developing new products...

In this resource from the IET, pupils make use of the theme, the future of flight, to create a presentation for the board of an airline company suggesting how they could re-use aircraft, or parts of aircraft, being retired from their fleet. They will research the different parts of an aircraft and existing products...

This package of resources by Learnbylayers provides a comprehensive introduction to 3D printing, where it is used in the wider world and why it is used to manufacture certain products. Students design an object, slice and print it and learn about the basics of 3D printing. The materials can be taught in class or...

This activity, from the Institution of Engineering and Technology (IET), introduces students to the differences between analogue and digital communication. An analogue signal can be rendered useless by small amounts of interference, whereas a digital signal remains...

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This longer-duration activity involves prototyping a low-power lighting system. It could be used in an off-timetable workshop or across a series of lessons.

Students are challenged to work through the whole design process, and to place a micro-controller (in this case a BBC micro:bit) at the centre of the...

This activity, suitable for a multi-lesson sequence or a single extended session, challenges students to design and prototype a simple motion-sensing alarm. The device is intended to prevent theft or the accidental picking-up of a bag.

Motion is sensed using the accelerometer built-in to the BBC micro:bit,...

In this resource, students use their STEM skills to help them design and build a model of a flood- proof house. Activities to help them with their design include testing materials (for strength and absorbency) and structures. Set on a fictitious island coping with the devastating effects of flooding caused by...

In this resource, students will use the theme of football on the Moon to learn how electronic intercom circuits can help players communicate. Students will gain an understanding of how sound waves travel and are received to allow them to be heard in the ear. Building on students pre-existing knowledge of circuits...

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