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Futurecade is an innovative interactive suite of games from the Science Museum that allows students to explore how science and technology impacts on their everyday lives. Futurecade’s four games are inspired by current and future technology in the fields of robotics, satellites and space junk, geo-engineering and...
This resource from the Department for Education is a set of 'Top Trumps' cards, which help students reflect on the skills and personality traits of individuals in particular careers. The cards could be used as a starter activity before students reflect on their own attributes and interests.
From Practical Action, this resource is intended to help students to think about how they can include sustainability throughout their tasks, from specifications, through to evaluation by using an eco-design tool.
Future Morph Careers Quest was developed for students attending one of the the Big Bang science fairs. In the activity, students question exhibitors about aspects of their work and how they had chosen their particular career.
Whilst developed for a an exhibition context, the resources can suggest questions...
This activity, from the Institution of Engineering and Technology (IET), introduces students to how sensors can be used in smart applications of electronic systems.
The resource is designed so that students will know:
• about the difference between simple sensors and smart sensors
• about some...