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This cross curricular activity includes science content from Year Four of the primary curriculum. It introduces programming and control, linked to the outside world through sensors - in this case, the computer's built-in microphone or a peripheral microphone. Programs are written using Scratch (online or offline)...

In this activity, students investigate the use of binary numbers to explain how devices can be turned on or off. After a short introduction to binary numbers, students work in teams of four to demonstrate the number sequence from 1 to 15.

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This resource looks at what properties of infra-red make it so useful in gaming technology? Students develop a working prototype of a simple infra-red electronic circuit, identify an input and an output and test the performance of the circuit. They then explain how the findings of their research could affect their...

Using the context of the Nintendo Wii, this starter activity develops an understanding of the terms system, input, process, output and signal, and asks students to identify these features in some common products which are shown in the presentation.

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In this activity, students are asked to analyse data to work out which form of personal transport is currently the least safe. They then consider what safety features are in use at the moment.

Students brainstorm and...

The Future Morph website was created in 2008 by the Science Council to provide a range of careers-related contexts to support teaching of science, technology, engineering and mathematics (STEM). The materials helped students to understand the relevance of STEM subjects to a wide range of career routes, many of...

British ESA astronaut Tim Peake invites UK children to exercise alongside him as he trains two hours a day on the highest and fastest gym in the Universe – travelling at 27,600 km per hour and circling the world every 90 minutes. The triathlon styled challenge encourages schools to create their own ‘spaceathlons...

In this video from the Institution of Engineering and Technology (IET), engineers explain the technology behind Wii controllers. Micro electro mechanical systems (MEMS) is the technology behind games console controllers and products like air bags. New applications for...