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Animal adaptations

Looking at how animals have adapted to cope with all sorts of conditions. Exploring communication strategies, travel, camouflage and life in challenging settings, and the way humans can learn from animals.

Reimagine a solution to a real-life problem

This year the BP Ultimate STEM Challenge is asking UK students aged 11 to 14 to put their science, technology, engineering and maths skills to the test and reimagine a solution to a real-life problem.

Save the World with STEM

How can STEM help us survive and thrive? From thinking about how diseases are spread or contained, to building a better skyscraper that can withstand earthquakes, this programme of activities explores both the practical and the hypothetical. Students are asked to explore the big question: Can we save the world with...

Classroom Sound Monitor

This cross curricular activity includes science content from Year Four of the primary curriculum. It introduces programming and control, linked to the outside world through sensors - in this case, the computer's built-in microphone or a peripheral microphone. Programs are written using Scratch (online or offline)...

Year 3 - Stage 10

This resource provides a lesson plan and support PowerPoint presentation that enhances the Year 3 maths curriculum, supporting pupils to calculate with money and give change. Through these resources children will make a non-food product using resources developed in previous sessions and then be introduced to the...

Year 3 - Stage 9

This resource provides a lesson plan and supporting PowerPoint presentation that helps Year 3 pupils to promote a food product and design and make packaging as a part of the English and design technology curriculum. These resources will support children to use their technology skills to design, make and promote...

Year 3 - Stage 8

This resource provides a lesson plan and supporting resources that help Year 3 pupils to produce a food product using the design technology and maths curriculum. Through these resources children will work as part of a group, using previously grown herbs to create their own food product to market in later sessions....

Year 3 - Stage 3

This resource provides a lesson plan and supporting resources that help Year 3 pupils to design and conduct a survey and present their data in a pictogram. Through this session children are introduced to the idea of market research as a meaningful context for maths learning. This session is the third in a ten...

Year 4 - stage 8

This resource provides a lesson plan and supporting presentation that enhances the design technology curriculum by giving Year 4 pupils the opportunity to make a calcium rich food product and to prepare vegetables safely.  This session also gives pupils the challenge of working as part of a group to apply...

Year 4 - Stage 1

This resource provides a lesson plan and supporting resources that help Year 4 pupils to identify the organs involved in the digestive system and their functions. Throughout these resources, pupils are introduced to the digestive system and are given the opportunity to apply their learning through cross-curricular...

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