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Testing a car's performance

Linked to this series of resources on designing and making a car, this activity evaluates the performance of the vehicle previously manufactured by the pupils. It involves recording the time taken by each vehicle to go down a slope. This can be converted into the speed of the vehicle. It could be used at key stage...

Picture this

This resource focusses on producing a tally chart to record and analyse data about favourite colours. This activity introduces tally charts to the pupils as a really quick and easy way of recording data. They will learn how to produce one and how it can be used to find out the favourite and least favourite colours...

3D shapes from 2D drawings

Nets are used to make almost all forms of card packaging, ranging from simple cereal boxes to display boxes with clear polymer ‘windows’, to display stands. In this activity children consider how 3D packaging may be made from a 2D net, then make card models of a pyramid and a cube from nets. They may combine...

VEX GO activities

These activities offer one-page exercises to incorporate the VEX GO kit and STEM concepts in a cross curricular way. From animal habitats, to architecture, compasses to music, these activities offer great cross curricular STEM opportunities for physical computing.  

Eco-indicator

The environmental impact of a product throughout the different stages of its lifecycle are quantified in this activity. Data from the Eco-indicator 99 Manual for Designers is required for the final evaluation task.

Code and rescue

This Royal Academy of Engineering resource teaches students coding through a series of physical computing and practical activities that explore the essential role engineers have in supporting the emergency services and search and rescue missions.

Combining plugged activities, using a Crumble Controller, and...

EYFS - ACCEL Rolls-Royce

This collection of STEAM activities give EYFS pupils the opportunity to explore a variety of vehicles and uncover how they travel and move. Pupils can design and create their own moving vehicles, learn all about electric plane travel and try to break world records. This varied selection of activities have been...

Year 6 Activity Overview

Rolls Royce has produced this series of practical STEAM activities for Year 5 pupils. Within the collection there is an art and design, engineering, maths, science and technology activity which can be used to enhance existing pupil knowledge or to teach a key area of the UKS2 Science, Maths, Design Technology or...

Year 5 Activity Overview

Rolls Royce has produced this series of practical STEAM activities for Year 5 pupils. Within the collection there is an art and design, engineering, maths, science and technology activity which can be used to enhance existing pupil knowledge or to teach a key area of the UKS2 Science, Maths, Design Technology or...

Data Collection

This STEAM activity gives pupils the opportunity to set up a weather station, using recycled materials and to collect data over a period of 1-4 weeks. The resources gives instructions to support with the making of an anemometer, windsock, compass and a rain gauge. Throughout these activities pupils will expand...

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