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This edition of the Computing at School newsletter, from a time of extensive curriculum change, includes:

*Arguments for teaching computational thinking

*Introduction to Arduino

*A short article about JavaScript in secondary schools

This Pedagogics resource uses the following quote from the Chinese philosopher Confucius: "Tell me...and I will forget. Show me... and I will remember. Involve me... and I will understand"

Using sparkles to light the night sky. It is possible to make them ‘twinkle’ or use an LDR so they only light up in the dark.

From the Centre for Science Education, the RA3 project aims to bring parents together with their children and teachers to explore the worlds of science and technology.

The aim of this activity is to help children and parents think about the area they live in and how it could be improved. They work together...

This resource provides a cross-curricular design and technology and science project aimed at primary children. Using the context of the school class going to Greenland and forgetting all their shoes, children are asked to construct shoe soles that will insulate them as they take part in a dog-sled trip. Children...

This edition of the Computing at School newsletter focuses broadly on computing in primary schools, and contains articles covering:

*The new National Curriculum Programme of Study for Computing

*Designing a new computing curriculum in your school; adapting previous curriculum models

*Computing...

From the Nuffield Foundation, this resource allows children to practise their cutting, folding and sticking skills. It contains a printable pdf file of a flattened cube with plan and elevation views of a cardboard cow. Children cut and stick this to produce a three-dimensional, stand-up model of a cow.

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Produced in 1987, this document written by the Department for Education and Science and HM Inspectorate was intended to stimulate a professional debate and to contribute to reaching national agreement about the objectives and content of the school craft, design and technology curriculum of the time.

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This resource, published in 1980 looks at how craft, design and technology was being taught in schools and, using case studies as examples, examined what made for successful practice. The roles of teachers, heads of department, technicians and local authorities are examined, highlighting how these roles were...

This report, published in 1980 by the Association of Advisers in Design and Technical Studies, describes and justifies the area of the curriculum then known as craft, design and technology. It states the importance of the skills that it teaches - allowing individuals to interact rationally and positively with the...

In this activity pupils design and make a model of a foldable goal for use on the Moon, as part of a lunar league football game. They will consider the issues with playing football on the Moon and how to transport equipment to it, with the aim to design and make a model of a goal that could be folded into a tube...

In these activities, learners will work in groups to share their knowledge of the use of technology in sport and to test a beep tester.

 

In this activity, aimed at primary-aged pupils, children will design and create an A4 sized collage portrait of King Charles III to celebrate the coronation, using recycled materials. Portraits might also include objects such as his crown, throne or sceptre and/or a background to represent London, the United...

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