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Classroom Sound Monitor

This cross curricular activity includes science content from Year Four of the primary curriculum. It introduces programming and control, linked to the outside world through sensors - in this case, the computer's built-in microphone or a peripheral microphone. Programs are written using Scratch (online or offline)...

Global CREST challenges

Global CREST challenges are based around Practical Action’s work, which uses science and technology to address global issues such as energy, water and food.  They give students a real insight into how science and technology can be used to tackle challenges faced by...

Growing food - concept cartoon

This Concept Cartoon on food was produced by Millgate House Education and Practical Action. This cartoon help students explore environmental issues around growing and importing food.

Concept Cartoons are quick, simple and effective. They are designed to intrigue, provoke discussion and stimulate thinking....

Key Stage Three Capability Tasks

A range of resources from the Nuffield Foundation for students to develop and reveal their capability longer more open tasks requiring designing, making and evaluating are necessary. Sometimes these activities are referred to as projects, or design and making assignments.

In Nuffield Design and Technology...

Wider Implications of Shopping

Produced by the Royal Academy of Engineering (RAE) this activity aims to encourage students to consider the wider environmental, social and economic implications of shopping. It can be conducted in small groups as an introduction to sustainability.

Building Bonanza

From the Science Museum, this interactive game is a good way to engage students in thinking about the materials, and other factors, needed to make a more sustainable house of the future. Students are given choices over things such as building materials, heating, lighting, construction and insulation. This gives...

Nuffield Design and Technology Glossary

This glossary, produced by the Nuffield Foundation, explains many of the terms used in design and technology teaching. It is based on the terms which can be found in the Nuffield Primary Design and Technology and information technology materials related to the National Curriculum, but is also relevant to many other...

Sportscience and Engineering in Education

This interactive resource explores the roles played by engineering, science and technology in today’s sports. The four modules are: Forces and motion (for students aged 9 to 11 and above); Sports shoe design (for students aged 11 to 14); How high will it fly? (for students aged 11-14); and Making waves (for...

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