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Tinkering creates a bridging point between a learner’s personal interests and experiences and a broad range of possible learning outcomes. It offers valuable opportunities to engage all students in STEM and fosters a more inclusive STEM education. In this way, it is very much aligned with a Science Capital Teaching...
Teach primary computing with history. This teacher-led activity adapted for the Hour of Code involves conducting online research about Ada Lovelace a female pioneer in STEM and the world’s first computer programmer!
Children present their findings using basic HTML and CSS to create a multimedia webpage all...
This resource gives examples of Scratch 2 sensing data from Vernier USB temperature and motion sensors. Using a £10 BLE dongle it also communicates wirelessly with devices including the TI Sensor Tag2, the BBC micro:bit and the Ollie robotic toy. Scratch can be used offline or run through the Chrome browser.
The resource available consists of the following items:
RESINATED CORE SLABS (15m)
This is material that has been cut...
This Key Stage 1 activity introduces children to QR (Quick Response) Codes. The children use tablets to scan QR Codes and guess the minibeasts from a given habitat.
Includes step-by-step lesson plan and associated teacher/pupil resources.
Get more free computing lesson plans and resources at...
Here is a suite of downloadable resources to inspire pupils or support teachers using the concepts and technology behind the innovative Gravity Jet Suit.
This resource shows how the topics students study at A Level are used to understand and improve the performance of their Greenpower car, and is the key learning outcome.
THE BENEFITS OF PLAY
An occasional paper by
Dr William Lockitt
The paper is aimed at raising awareness to the importance of play in education and highlight some of the current research available. It is...