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Creating media – Vector drawing Overview

In this unit, Year 5 pupils will build on their understanding of creating media, through learning how to draw vectors. Teach Computing have provided a detailed Unit Overview and Learning Graph which explain each theme and how they link together across the unit of learning.

In the unit overview, each of the...

Lesson 2 - Different loops

In this lesson, pupils look at different types of loops: infinite loops and count-controlled loops. They practice using these within Scratch and think about which might be more suitable for different purposes.

Learning objectives

  • To explain that in programming there are infinite loops and...

Lesson 6 - Databases in real life

The final lesson requires pupils to use a real-life database to ask questions and find answers in the context of a flight search based on set parameters. They take on the role of a travel agent and present their findings, showing how they arrived at their chosen options. Presentations may be given between groups of...

Lesson 5 - Comparing data visually

In this lesson, pupils consider what makes a useful chart, and how charts can be used to compare data. They create charts from their data in order to answer questions about it.

Learning objectives

  • To explain that computer programs can be used to compare data visually
  • I can select...

Lesson 1 - Using loops to create shapes

In the first lesson, pupils look at real-life examples of repetition, and identify which parts of instructions are repeated. Pupils then use Scratch, a block-based programming environment, to create shapes using count-controlled loops. They consider what the different values in each loop signify, then use existing...

Programming B - Repetition in games Overview

In this unit, Year 4 pupils will explore the ideas programming, through repetition in games. Teach Computing have provided a detailed Unit Overview and Learning Graph which explain each theme and how they link together across the unit of learning.

In the unit overview, each of the six lessons is explained...

Life Cycles

Aimed at primary learners, this resource provides a lesson which looks at the life-cycles of plants and animals looking at several examples including human, frog and poppy. The main stages of development in each of these organisms are highlighted and the length of each...

Christmas STEM activities

Santa’s STEM workshop from the Institution of Engineering and Technology (IET) provides a mixture of engaging festive themed activities, suitable for a variety of age groups.

Themes are varied and include exploring the...

Relational Databases -Santa's Workshop

A resource aimed at the various GCSE Specifications for Computing. Activities are broken down into 14 stages and will require students to create a Relation Database...

Lesson 6 - Creating a program

In the final lesson, pupils will apply the skills that they have learnt in this unit to create a program containing a count-controlled loop. Over the course of the lesson, they will design wrapping paper using more than one shape, which they will create with a program that uses count-controlled loops. They will...

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