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Young Technologist's Handbook

Produced for the Technology Enhancement Programme (TEP), this book contains a comprehensive selection of useful descriptions and reference information on the properties of materials, manufacturing processes, ergonomics and electronics. This pulls together a wide range of data into a single publication, accessible...

Structures Post-16

Produced by the Technology Enhancement Programme (TEP), this book contains five design and make challenges and seven study files. The materials and activities help students to investigate structures and the use of resistant materials. The study units look at, and help students to practise, skills and techniques...

Mini DC Generator

This publication, from the Technology Enhancement Programme (TEP) explains how a generator converts mechanical energy into electrical energy. To understand how this happens, students need to know something about magnetic fields and what happens when a conductor such as copper wire is moved within a magnetic field....

Engaging Maths

A resource from the Engineering and Physical Sciences Research Council (EPSRC) which explores the role of the mathematical sciences in our lives - in security, telecommunications and the internet, the environment, finance and economics, industry, transport and travel, and in medicine and biology.

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Making games with Python & Pygame

This resource is a detailed guide to Pygame. Pygame is an open source library that allows students to make graphical computer games and multimedia applications in the Python programming language. The book is suitable for students aged 14 – 18 years, Ideally, students should already have been taught the basics of...

Computer science with Snap

This book is an introduction to the graphical language Snap!. Snap! is a free graphical programming language. Inspired by Scratch, it builds upon its foundations and expands its functionality.

This resource is suitable for both the novice and experienced programmer. The author, attempts to bridge the gap...

Python 3 Student workbook

This resource is a comprehensive beginner’s guide to creating procedural programs using Python 3. It would be suitable for self-paced learning and independent work. There are also activities that are suitable as homework tasks that reiterate key terms and concepts. It was originally developed for the pre-2015...

How Does Society Decide?

This is one of three readers published by the ASE's SATIS 16-19 project as a way of linking together a selection of the individual units. 'How Does Society Decide?' discusses the responsibilities of citizens in a democratic society to take part in the decisions that affect them. The book aims to help readers to...

What Is Science?

This is one of three readers published by the ASE's SATIS 16-19 project as a way of linking together a selection of the individual units. 'What is Science?' addresses philosophical questions about the nature of knowledge. The aim is to use stories and examples to show students:
*what kinds of explanation...

Itching for more

Designed for students who have advanced through Scratch and are ready for additional challenge, this resource explores Build Your Own Blocks (BYOB) as a tool for learning modular programming using procedures. 

After examining, briefly, the history of the computer and the Turing Test as a measure of their...

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