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This guide to disruptive technologies provides ideas and rationale for why disruptive technologies should be taught as part of the Design and Technology secondary and post-16 curriculum. It provides examples of disruptive technologies, discusses how they might be introduced in a classroom setting and supports in...

Become an innovator! This video introduces the challenges involved in the V&A Innovate collection.  It sets the scene for how creativity and design can have a positive impact on our world and tasks students with using their creative talents to solve...

The Collect package of resources supports students to try out user-centred design principles,  helping them to collect information about their chosen theme for the V&A Innovate challenge. The resources encourage students to explore, listen to people, observe and uncover everything they need to know to help...

From Practical Action, this resource is an eco-tool used to compare the sustainability of two products or design ideas.

EAT asks us to explore human food habits. How do we give more people access to affordable, healthy food? What can we do to ensure that our food production is sustainable, and that we aren't wasting or polluting the planet with too much packaging? Can a design idea encourage people to make better food choices?

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GO asks us to consider the big questions facing human movement. How can we increase global travel without polluting our planet? How do we bring people from different countries closer together? What are the challenges to our everyday mobility?

How might we redesign everyday objects to make travelling...

This collection of Getting Started resources will help you to set up the V&A Challenge with your students. Getting Started focuses your students on establishing a design team. The downloadable resources provide ideas for mini team challenges that your students can take part in to help them begin their creative...

The UK population is ageing. This resource collection explores how technology will support people to live longer, independent lives and why the needs of an ageing population will create demand for...

Make supports students to invent and explore multiple possibilities, testing them openly and often, and learning quickly before making well-informed decisions about the right ideas to develop.

This stage involves:  

  • Brainstorming multiple ideas
  • Filtering and selecting ideas
  • ...

This resource from Practical Action includes a presentation and worksheets which give Key Stage Three and Four students opportunities to understand more about the impact of existing and new products on people and the environment. The presentation is packed with useful activities to reinforce students' learning. The...

Produced by Practical Action, these materials help students to consider the impacts of a product through its whole life cycle. A presentation describes the concept of lifecycle analysis (LCA) and gives some examples. Students are then challenged to consider the life cycle of familiar products, from raw materials,...

This resource supports students to research and discuss the field of robotics and artificial intelligence (AI). The resource provides a series of student tasks that explore the topic of whether robots are a threat to humanity. This resource would work well as a research topic for students undertaking projects in...

Share supports students to define their idea, visualising it, and tell its story.

This stage involves:  

  • Finalising your design idea
  • Visualising ideas, for example hand sketching, technical drawing, 3D modelling, photography  
  • Creating a clear written narrative on what it is,...

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