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Computing in the Curriculum: The Word is Out (Autumn 2011)

This edition of the Computing at School newsletter contains articles on:

*Using Scratch4Arduino in primary schools to make musical instruments

*Learning algorithms with folk dancing and fairy tales

*Kodu programming

*Developing computing schemes of work

*Functional programming...

Computing Teachers Spoilt for Choice? (Summer 2011)

This edition of the Computing a School (CAS) newsletter includes articles covering:

*Pedagogy of computational thinking and programming

*Modelling and simulation with StarLogoTNG

*Scratch and RoboMind

*Text-based programming with Small Basic

*Route finding with graphs at A-Level...

Mobile App Development goes Visual (Spring 2011)

This edition of the Computing at School newsletter covers many topics including:

*Visual development of mobile apps using App Inventor

*Active learning in computing using Lego NXT and Logo

*BYOB, an extension to Scratch that aids abstraction and extension

*Robot simulation using RoboMind...

Computing: A New Year, New Opportunities (Autumn 2010)

This edition of the Computing at School newsletter, from a time of extensive curriculum change, includes:

*Arguments for teaching computational thinking

*Introduction to Arduino

*A short article about JavaScript in secondary schools

Strings and Arithmetic Operations

This guide, for more advanced users of LINUX, shows how BASH scripts can be used for operations on strings and for arithmetical operations. The syntax for BASH is clearly explained.

BASH Basics

This introductory guide explains how to use the LINUX shell known as BASH (Bourne Again Shell). BASH is useful for linking together various programs for creating innovative solutions, and can unleash the power of a Raspberry Pi.

The guide covers running BASH, the syntax used, how to chain together commands,...

Embedding Text and Programs

This intermediate-level guide shows how BASH scripts can be used to handle files and to integrate other programming languages such as Perl. String manipulation features heavily in the exercises. A challenge is set to use a Python program along with a shell script.

A Godlike Heart

A Godlike Heart is a short story about computational thinking, introducing the idea of using binary to represent different kinds of information. Set in ancient Mexico it follows the story of the kidnapping of and subsequent search for the daughter of a great “Jaguar Knight”, a general in the Mexican army.

It...

Building Bots with LEGO

The BrickPi is an interface between the Raspberry Pi and LEGO Mindstorms or EV3 sensors and motors, a portable power source for the Raspberry Pi, and a case that allows you to attach LEGO motors, beams, sensors, and other parts.

This resource includes guidance on setting up and programming the Raspberry Pi...

Scratch Interface

This guide shows how the BrickPi can enable novice programmers to use Scratch to control complex robots and models.

The instructions need to be followed using Scratch on the Raspberry Pi computer. The resulting programs use different input and output devices, including touch and colour sensors and motors....

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