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From small steps to giant leaps, A Galaxy of Her Own tells fifty stories of inspirational women who have been fundamental to the story of humans in space, from scientists to astronauts to some...

This edition of the Computing at School (CAS) newsletter covers a range of topics including:

*Unplugged computing magic tricks

*Programming using Alice, Scratch and GameMaker

*Making games with Kodu

*Object oriented programming in Java with Greenfoot

Leading behaviour...

This activity, available in three different programming languages, requires students to ‘dry run’ written code and work out what it does. This is a useful skill for programming, which tests their understanding of assignment and subsequent changes to variables within programs. They step through code and analyse the...

This report from Ofsted looks at low level classroom disruption. Her Majesty’s Chief Inspector (HMCI) raised concerns about low-level disruption in schools in his Annual Report 2012/13. As a consequence, guidance to inspectors was tightened to place greater emphasis on this issue in routine inspections. In addition...

The Big Ideas: the future of engineering in schools report, supported by the Royal Academy of Engineering, reflects the views of leading engineering education experts and key stakeholders such as employers, parents and students. It proposes that students should be explicitly taught about engineering and the...

Blending Instruction with Technology is a book that offers educators guidelines and solutions for implementing blended learning in today's classrooms. There has been a strong push by many...

This unplugged activity, from the CS4FN team at Queen Mary University of London, helps learners to understand variable assignment and operations. They use the idea of variables as boxes as the basis of a group activity, developing their use of logical thinking to trace variables through programs.

The...

This unplugged activity from Peter McOwan and Paul Curzon mingles computer science with biology. A group activity is used that mimics the firing of neurons within the brain. These trigger other neurons to fire – these can be compared to AND gates in logic circuits.

The ‘brain in a bag’ kits used in the...

The booklet was created for a 2008 Artificial Intelligence workshop series. It is part of the cs4fn project which aims to inspire students of all ages about computer science.

This edition of the Computing at School newsletter, focused on the life and work of Alan Turing, contains articles covering:

*The life of Alan Turing

*Guide to Bletchley Park

*The early history of the Raspberry Pi

*GameMaker

*The Microsoft .NET Gadgeteer prototyping board

*...

9780112903307: The Challenge of the Chip (Science Museum)

 

This book is an absorbing, detailed and fast-moving account of the emergence of the microchip. It includes a brief run-down of the development of electronics over the...

The aim of this survey was to evaluate the effectiveness of actions taken by local authorities in relation to children and young people who are missing from education or in danger of becoming so. It considers whether legislation and guidance support the local authorities effectively in protecting and educating them...

This edition of the Computing at School newsletter contains articles covering:

*CAS community resources

*BCS Certificate in Computer Science Teaching

*Master Teachers

*Pedagogy in computing teaching and across the curriculum

*The Barefoot Computing project

*Computational...

In this video from Osiris Educational Bill Rodgers discusses what effective colleague support can reasonably be given when dealing with behaviourally...

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