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Martian Explorers: Design a New Mars Rover

Aimed at the 11-14 age group, this is a unit of six one-hour design and technology lessons to develop an understanding of how systems on exploration robots are combined and collect data. Students are given a design brief to build their own model rover, experientially, to function in simulated Martian conditions....

One Planet Packaging

These materials, from Waste Watch (part of Keep Britain Tidy), have been developed to make explicit links between sustainability and packaging for students following GCSE level design and technology courses. The scheme of learning includes suggested activities for five active learning sessions, supported by the...

Inclusive design: lesson 4

Lesson 4 of a set of lessons where students will follow the design, make, test and evaluate process of the new GCSE controlled assessment. Within this lesson students will develop an understanding of the importance of modelling and prototyping prior to manufacture. They will develop skills in being able to quickly...

Inclusive design: lesson 2

Lesson 2 of a set of lessons where students will apply their product analysis studies from the previous lesson to begin a generation of design ideas for solving their provided clients needs. Students will learn and develop confidence in drawing quick, thumbnail sketches which demonstrate solutions to the problem...

Where's the impact?

This resource looks at life-cycle analysis and how it is used to work out the environmental impact of different products.

What is the role of a designer?

In this resource a presentation and linked activities provide design and technology teachers with opportunities to highlight the different values and beliefs that designers may hold. Students can engage in exploring their own values about the responsibilities of designers and companies too. The presentation ...

Dirty Brands 1

In this starter activity, students consider how users might react to the pure water product. They work on developing a ‘marketing and branding’ campaign for Pure Water. The objective is to engage the local community in the project in a positive way, providing a ‘feel good factor’ about this development. The...

Crash Site Investigation

Produced by Innovate Educate and Aviation Heritage Lincolnshire, these materials challenge students to investigate the evidence from the crash site of Lancaster bomber PD259. This activity should be treated sensitively. Whilst it looks at an incident that happened over 60 years ago, it should be remembered that...

ARKive School Museum (Age 11-14)

Produced by ARKive, this series of activities teaches students about endangered species through the creation of an interactive museum.

The ARKive School Museum presentation looks at examples of endangered species and explains the concept of an ARKive...

Dirty Brands 2

In this activity, students develop a marketing strategy and advertising materials for a pure water product. Students mirror the design process within a ‘design consultancy’ and each team makes a pitch for the tender at the end of the project, presenting ideas to the class.

The activity is introduced using...

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