Filters

Clear all
Find a publisher

Showing 587 results

Show
results per page

In this resource students are asked to find the value of several calculations that involve addition, subtraction and the squaring of fractions. Students are asked to spot patterns and similarities within the questions in order to generalise. The investigation concludes bu using algebra to prove their conjectures....

This resource was designed by The Economist Educational Foundation to support PA’s Raspberry Pi competition 2020. However, it can also be used by schools that are...

This report,  published in 2015, looks at how Independent Research Projects in Science (IRPs) are considered to be scientific projects that are about more than a pedagogical approach of ‘enquiry’.  They are open-ended research investigations led by the student, often with the support of a teacher and/or an...

This Powerpoint...

Produced by ARKive, this series of activities teaches students about endangered species through the creation of an interactive museum.

The ARKive School Museum presentation looks at examples of endangered species and explains the concept of an ARKive School Museum. Students then research an endangered...

In this Science upd8 activity students take on the role of a hospital Family Liaison Officer. They carry out research around cells, tissues and organs and then explain a patient's injuries using this knowledge. The activity can help to broaden students' ideas about careers in medicine.

This starter activity has been inspired by the Sound Design...

This activity asks students to use the CAFEQUE (Cost, Aesthetics, Function, Ergonomics, Quality, User, Environment) principles to analyse Bang & Olufsen earphones.

A link is given to a case study of the marketing...

This activity, from the Ellen MacArthur Foundation, concentrates on the design of buildings, their use and eco- effectiveness. Students will explore how, through applying circular economy principles, new buildings can be created that have a positive impact – buildings that do good rather than less harm.

The...

This activity, from the Ellen MacArthur Foundation, introduces aspects of the circular economy through design-and-make tasks, focusing on food packaging for festivals. It addresses the circular economy principle that waste equals food. The activity provides students with the opportunity to consider mass food...

This activity, from the Ellen MacArthur Foundation, follows the format of a ‘Dragon’s Den’ competition. It aims develop student’s understanding of responsible product development and how the principles of the circular economy can be applied to current business practice. Case studies of existing products are...

This design-and-make project, from the Ellen MacArthur Foundation, provides hands on experience of working with materials, using CAD/CAM for design, and an opportunity for students to manufacture interesting products while addressing many circular economy concepts.

The activity explores the use of materials...

Biomimicry involves looking at nature for inspiration to solve engineering problems and to develop innovative new designs for products and architecture. This activity, from the Ellen MacArthur Foundation, investigates what is meant by linear and closed loops systems and explores products that have been developed by...

This activity, for the Ellen MacArthur Foundation, looks at textiles in fashion design. It provides an opportunity for students to increase their knowledge and understanding of a circular economy approach to developing textiles products and how textile companies are applying this approach to developing new products...

Produced by ARKive, this creative activity is designed to teach students aged 11-14 years about the theory of adaptation. It does this by looking specifically at animals' adaptations for movement through different types of habitats. Students learn the definition of adaptation and why animals need adaptations to...

Pages