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In this project, students investigate and compare the waterproof and breathability properties of a range of fabrics used in clothing designed for sailing. They will find out about the different fabrics used in wet weather sailing gear. In particular, how breathable waterproofs work and what advantages and...

Machine learning is a system where rather than a computer programmer deciding the best way to sort, organise, classify or use information, the computer program develops its own set of instructions (algorithm) based on information that users feed it.  Scientists at the...

Python is a freely available programming language. This resource contains six sections:

The first section, Getting started, begins with a simple description of how to download and install a Python compiler onto a computer. The screenshots in the resource use a compiler called IDLE. There...

This resource for Key Stage Three and Key Stage Four students provides some statistics about the eating habits of children in Italy and asks students to compare and contrast these with their own eating habits. Through this activity, students have to interpret charts and graphs, plan how to collect data and design a...

This package of resources by Learnbylayers provides a comprehensive introduction to 3D printing, where it is used in the wider world and why it is used to manufacture certain products. Students design an object, slice and print it and learn about the basics of 3D printing. The materials can be taught in class or...

This presentation and student activity support the teaching of the properties, types and uses of papers and boards. The presentation looks at how papers and boards are made, providing a brief scientific explanation for their structure.

This activity, from the Institution of Engineering and Technology (IET), introduces students to the differences between analogue and digital communication. An analogue signal can be rendered useless by small amounts of interference, whereas a digital signal remains...

This SMILE resource contains two packs of games, investigations, worksheets and practical activities supporting the teaching and learning of analysing and interpreting data, from reading information from a bar chart to interpreting cumulative frequency graph.

Analysing and interpreting data pack one...

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This Cape Farewell video clip shows scientists back at the National Oceanography Centre in Southampton, analysing the samples of phytoplankton and zooplankton taken in the Arctic, identifying species and counting their abundance.

Activity G - Plankton analysis is...

A number system of symbols is presented in three additions. The initial problem is to work out what each symbol represents and then to find out how to count from 1 to 20 using the symbols. This resource is suitable for Key Stage 3.

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This SMILE resource contains two packs of games, investigations, worksheets and practical activities supporting the teaching and learning of angle, from identifying right angles to working with bearings.

Angle pack one contains eight work cards with a wide variety of activities covering...

This SMILE resource contains two packs of games, investigations, worksheets and practical activities supporting the teaching and learning of angle properties, from investigating the sum of the angles in a triangle to calculating the size of angles in a circle, and a separate booklet of geometric facts.

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This resource consists of 22 instant maths ideas, ideal for use as starter questions, extension question or probing questions to assess understanding, requiring students to: * know the names of different kinds of angles * demonstrate the use of angles using physical activities * explore the angles associated with...

This MEP resource from CIMT is taken from text book 7A which covers the mathematics scheme of work for the first half of year 7. This resouce covers; angles: a measure of turn, points of the compass, measuring angles, classifying angles, angles on a line, angles at a point, constructing triangles and finding angles...

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