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Python is a freely available programming language. This resource contains six sections:

The first section, Getting started, begins with a simple description of how to download and install a Python compiler onto a computer. The screenshots in the resource use a compiler called IDLE. There...

This learning resource is an introduction to programming with Python. Versions are included for Python 2.7 and Python 3. The fundamentals of programming are covered: • Arithmetic operations • Data types • Control flow As well as some more advanced techniciques including the use of: • Regular Expressions • Files •...

This resource has been developed by the Royal Society of Edinburgh (RSE) and the BCS Academy of Computing. It will seek to consolidate learners’ understanding of modern information systems concepts, through study of web technologies, including HTML.

Whilst this resource has been designed to be used as a...

This resource consists of a ten page student workbook and some associated resources. The workbook is designed to be used with Key Stage 3 students over a number of lessons, to introduce them to the concept of algorithms, to make them used to following instructions given as an algorithm and to start producing their...

This activity gives students the opportunity to navigate a map of Mars looking for regions of interest they will receive ‘mission’ data from to analyse. Students will first work in teams on an interactive activity, navigating terrain as either a rover or mission control. The main part of the activity asks students...

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A STEM teaching and learning resource that explores engineering through the technology we communicate and connect with.

Leading behaviour...

Artificial Intelligence (AI) is becoming necessary in many areas of life, from healthcare to entertainment. This collection of resources support exploration of Artificial Intelligence for students aged 7 to 16.  

Introduction to the Grand Challenge resources

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This resource forms part of the artificial intelligence resources from the Grand Challenges resource collection.  The introductory video can be found here.

The artificial intelligence – level 1 resource package consists of activities designed to run for around...

This resource forms part of the artificial intelligence resources from the Grand Challenges resource collection.  The introductory video can be found here.

The artificial intelligence – level 2 resource package consists of activities designed to run for around two...

This activity, available in three different programming languages, requires students to ‘dry run’ written code and work out what it does. This is a useful skill for programming, which tests their understanding of assignment and subsequent changes to variables within programs. They step through code and analyse the...

This activity introduces the idea of remote sensing and some of the difficulties of obtaining images from orbit by asking students to match photographs taken from the ground with early astronaut photographs.

This activity includes a game-based approach to measuring reaction speed. Fast reflexes are vital to astronauts who may need to deal with rapidly escalating incidents and high-speed projectiles.

The effect of distraction on reaction speed is investigated – students collect multiple readings and take averages...

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