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Produced by ARKive, this creative activity is designed to teach students aged 11-14 years about the theory of adaptation. It does this by looking specifically at animals' adaptations for movement through different types of habitats. Students learn the definition of adaptation and why animals need adaptations to...

These Bingo activities from ASE are a great way to recap and reinforce vocabulary and meanings within a topic. The two examples here provide teachers' notes and 50 individual bingo cards which can be laminated and reused. They are on the topics of cells and the body, and element symbols. The idea can be applied to...

In these two key stage three activities from the ARKive collection, students learn about why species are classified, the ways in which this can be done and the key characteristics of mammals, birds, reptiles, amphibians, fish and insects. In the first activity, students play the Guess Zoo game to help them...

Produced by ARKive, this engaging activity introduces students to the issues around endangered species. A presentation describes what is meant by an endangered species and leads into work using the ARKive web site. The ideas in the presentation are reinforced using the bingo game. The 'caller' has a set of cards,...

These Fun-Size activities, from the Association for Science Education (ASE), are short 5-15 minute tasks that enliven lessons. This resource is part of the SYCD Can we; Should we? collection. The activities range from short games and word plays through to quick demonstrations. Fun-size is particularly useful when...

Fun-size activities are short 5-15 minute activities that enliven lessons. They are provided by the Association for Science Education (ASE) and are part of the SYCD: Science Year Who am I? collection. They range from short games and word plays through to quick demonstrations. Many of these have been kindly donated...

These Fun-Size materials, from the Association for Science Education (ASE) are short 5-15 minute activities that enliven lessons. These are part of the SYCD AKA Science collection. They range from short games and word plays through to quick demonstrations. Fun-size is particularly useful when you are working...

Produced as part of the Citizen Science project, these materials allow students to explore issues around human genetics using familiar game contexts. Suitable for students aged 11-16, the materials utilise activites similar to Pictionary, Taboo and Consequences to introduce a variety of issues.

The...

Guess Zoo is fun animal guessing game, produced by ARKive, that can be used to introduce or support several lesson themes, for example species diversity, adaptations, habitats and classification. Using a set of species cards, students have to work out what the animal on a card is by asking each other questions...

This ASE resource is a quick and effective game for revising and recapping subject knowledge. This resource consists of several question and answer activities useful for recapping and reinforcing key vocabulary. The life processes example recaps some of the principles that would have been covered in primary...

Produced by Citizen Science, this resource contains a set of cards that can be printed and used in a 'matching pairs' game. When completed, the pairs pose questions which students consider, around the use of nanotechnology. Suitable for students aged 11-14 the activity introduces students to some of the potential...

Using this resource students can develop an understanding of the structure and function of neurons via a series of different activities. These range from simplistic labelling of neurons and building a model motor neuron to constructing an electronic 3D simulation game that mimics brain activity. There are also...

This set of resource, from the Association for Science Education (ASE) provide examples of revision activities.The resources are provided as both PDF and Word file format, so teachers may amend them for different classes and topics.

*Pick a number - students choose numbers from a grid to answer quiz...

This game teaches students the main principles of sexual selection and the difference between intrasexual and intersexual selection. Students discover why some animals have ornaments to attract mates (intersexual selection) while others have weapons to fight for mates (intrasexual selection).

Please note...

This resource, provided by the Association for Science Education (ASE) and part of the SYCD Who am I? collection, uses a familiar card game format to illustrate cell, tissue and organ associations. It also highlights all the adaptations and functions of specialised cells required at Key Stage Three. The resource...

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