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Top Trumps

This resource from the Department for Education is a set of 'Top Trumps' cards, which help students reflect on the skills and personality traits of individuals in particular careers. The cards could be used as a starter activity before students reflect on their own attributes and interests.

Introduction

This Nuffield Foundation resource opens with a team game that demonstrates the need for careful planning and collaboration. Students use their findings to construct a standard operating procedure that enables them to improve their performance through better collaboration. They are also introduced to their games...

Design and Technology: National Curriculum for England 2004

This Qualifications and Curriculum Authority (QCA) document contains the 2004 revision of the Design and Technology National Curriculum. As with previous documents, there were no substantial revisions, and none at all to the Attainment Target statements. The role of CAD-CAM and new materials continued to be...

Future Morph careers quest

Future Morph Careers Quest was developed for students attending one of the the Big Bang science fairs. In the activity, students question exhibitors about aspects of their work and how they had chosen their particular career.

Whilst developed for a an exhibition context, the resources can suggest questions...

Futurecade

Futurecade is an innovative interactive suite of games from the Science Museum that allows students to explore how science and technology impacts on their everyday lives. Futurecade’s four games are inspired by current and future technology in the fields of robotics, satellites and space junk, geo-engineering and...

Smart Sensors 2

This activity, from the Institution of Engineering and Technology (IET), introduces students to how sensors can be used in smart applications of electronic systems.

The resource is designed so that students will know:

• about the difference between simple sensors and smart sensors
• about some...

Secondary Design and Technology Introductory Challange - Airdrop Relief

A team working introductory design and technology activity for secondary students aged 11-16 working in small teams. The activity takes between 60-90 minutes to complete.

Activity Theme: Parachutes

STEM Links: Forces, Resistance, Design, Structural Aerodynamics,...

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