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This activity, from the Institution of Engineering and Technology (IET), introduces students to the ethical and moral issues of remote surgery.

It is intended that students will be able to:
• Understand what...

The IET Education programme has been developed by the Institution of Engineering and Technology, Europe’s largest professional organisation in the field. The aim is to introduce a new generation to the sheer excitement of science, technology and engineering.

These resources include cross-curricular classroom...

A series of resources from The Institution of Engineering and Technology designed to allow pupils to use the theme of the London Marathon to develop their knowledge and skills in Design & Technology.

This Nuffield Foundation resource opens with a team game that demonstrates the need for careful planning and collaboration. Students use their findings to construct a standard operating procedure that enables them to improve their performance through better collaboration. They are also introduced to their games...

This suite of resources consists of informative posters, using the context of the Jet Suits, to cover a number of topics from Newton’s Laws and forces, through combustion and energy transfer, to human biology and 3D printing. 

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This interactive online activity provides teachers with a topical and engaging tool for exploring how ideas, developments and discoveries in STEM subjects have changed and...

In this activity students literally form a line to demonstrate their understanding of  the environmental, economic and social impact of everyday products, then discuss and debate.  The activity helps them understand the impact of everyday products throughout their life cycle from manufacturing to disposal.

This project allows students to think positively and creatively about different visions of the future. The activities are designed to celebrate human ingenuity rather than apportion blame or induce guilt. Specifically students are challenged to rethink a sustainable future based on the principles of closed loop...

This project allows students to consider the nature of games and sports in depth. What are the characteristics of games that make them enjoyable to play and watch? How can games be redesigned for different participants and different occasions? How can kit and equipment be designed to improve performance?

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Nuffield 11-14 cross-curricular STEM Projects encourage students to develop the skills to explore questions in depth using science, mathematics and design & technology. The projects are set in authentic STEM contexts which leads to a better understanding of how these disciplines (along with engineering) work...

This resource contains a series of lessons which are designed to extend students’ knowledge and understanding of plastics and plastic waste on a global scale. Linking to materials and their properties, the environment, recycling and design and technology, they contain investigations and activities aimed at both...

In this Nuffield ...

In this Nuffield Foundation activity students carry out an investigation into some sporting techniques to establish whether practice improves performance. They conduct research into the rationale for training schedules for different sports. Students then investigate target games to explore whether scoring systems...

In this Nuffield Foundation activity students use secondary data to investigate how changes in technology have led to improved performance in cycling. They research footwear to see how materials of different properties can be combined for specific purposes and carry out a practical investigation to define the...

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