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Martian Explorers: Design a New Mars Rover

Aimed at the 11-14 age group, this is a unit of six one-hour design and technology lessons to develop an understanding of how systems on exploration robots are combined and collect data. Students are given a design brief to build their own model rover, experientially, to function in simulated Martian conditions....

Deciding Destinations KS3

The premise of this activity is that the school is sending a rover to Mars. Its mission is to search for evidence that life has ever existed there. The class must decide where the rover should land on Mars. They will do this by working in groups and investigating six potential  landing sites and weighing up the...

Lesson 5: Safety and signalling

Lesson 6: What do I do next?

Lesson 9: Designing our smart city pt. 3

Lesson 8: Designing our smart city pt. 2

Lesson 7: Designing our smart city pt. 1

Lesson 4: What's around me?

Lesson 3: Where am I?

Lesson 2: Controlling cars with code


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