Listing all results (19)

Where's the impact?

This resource looks at life-cycle analysis and how it is used to work out the environmental impact of different products.
Publication date:
2000 - 2009

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One Planet Packaging

These materials, from Waste Watch (part of Keep Britain Tidy), have been developed to make explicit links between sustainability and packaging for students following GCSE level design and technology courses. The scheme of learning includes suggested activities for five active learning sessions, supported by the...
Publication date:
2010 to date

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STEM and STEAM for Cartography

Mini Map Makers is creating a Poster for STEM and STEAM for Cartography. How Cartography interacts with the elements! This is working progress and a draft copy will be out soon!
Publication date:
14 September 2017

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Bridge Breakdown

https://youtu.be/6aDgaTO_tvY Here are the instructions for the 11th Challenge in the Series run by Team STEAM#99 (Fulford School York).Wooden block size apporx.75x25x12mm. Each team given 54 blocks and 45min time limit EnjoyFocuses on design and engineering and balancing forcesCan be easily differentiated to make...
Publication date:
04 July 2017

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What is the role of a designer?

In this resource a presentation and linked activities provide design and technology teachers with opportunities to highlight the different values and beliefs that designers may hold. Students can engage in exploring their own values about the responsibilities of designers and companies too. The presentation ...
Publication date:
2010 to date

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Dirty Brands 1

In this starter activity, students consider how users might react to the pure water product. They work on developing a ‘marketing and branding’ campaign for Pure Water. The objective is to engage the local community in the project in a positive way, providing a ‘feel good factor’ about this development. The campaign...
Publication date:
2010 to date

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Hexbug Primary KS3 Project Lessons 1-10

This project requires pupils to work individually and with teams, similar to the situations presented to real engineers and designers. Through REVERSE ENGINEERING pupils learn about MECHANICAL & GEARED SYSTEMS. Through exploring AUTOMATION, pupils will be introduced to COMPUTER PROGRAMMING & AUTOMATION. By...
Publication date:
30 August 2016

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VEX Robotics EDR Curriculum - Unit 2.0: Clawbot Build

The project concentrates on the design and manufacture of a VEX Clawbot using a prepared kit of robotics parts. The build is clearly led as a team assignment and leads to a specific outcome. Once the build is complete, pupils are challenged to extend the application of the kit and robot to lead to different and ever...
Publication date:
10 August 2016

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VEX Robotics EDR Curriculum - Unit 3.1: 3D Printing

This project encourages students to build upon their in-depth knowledge and experience of working with VEX EDR in unit 1 and unit 2, by integrating a wider range of sketching, computer aided design and prototyping skills. The aim of the project is to develop an outcome not possible in the current platform portfolio of...
Publication date:
10 August 2016

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VEX Robotics IQ Curriculum - VEX IQ Robotics Project

The project concentrates on the exploration individually and in teams of the VEX IQ kits, leading to a design and build response. The build is relatively simple ensuring success for all pupils new to VEX IQ robotics. Through the project pupils will be able to develop a keen and focused level of knowledge of robotics...
Publication date:
08 August 2016

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