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Algebra

This SMILE collection contains twelve resources of games, investigations, worksheets and practical activities supporting the teaching of algebra.

The resources cover algebraic structure, equations, graphs, mappings, number and algebra, patterns and generalisations, sequences, and using graphs.

SMILE (...

Shape and Space

This SMILE collection contains eighteen resources of games, investigations, worksheets and practical activities supporting the teaching of shape and space.

The resources cover 3D, angle, angle properties, area and perimeter, circle measure, coordinates, combined transformations, drawing, measurement,...

Handling Data

This SMILE collection contains five resources of games, investigations, worksheets and practical activities supporting the teaching of handling data.

The resources cover analysing and interpreting data, collecting data, displaying data, logic and sets, and probability.

SMILE (Secondary Mathematics...

This collection contains a variety of science education reports published by a number of different organisations. The reports have been classified into the following sub collections:

  • Assessment
  • International Comparisons
  • Post 16
  • Professional Development
  • Teaching and...

This collection of STEM education reports explores professional development across the science, technology, engineering and mathematics (STEM subjects).

The reports include:

*A recommended code of governance for schools: a flexible framework for strategic planning
*Space for technicians?
*...

This collection of STEM education reports explores mathematics professional development. The reports include:

  • Researching Effective CPD in Mathematics Education - The aim of this project was to provide advice, guidance and recommendations to be used by NCETM to inform future planning, as well as to...

The Technology Education Research Unit (TERU) was founded in 1990 at Goldsmiths College University of London. The unit focuses on understanding how design and technology works in schools; how to encourage learners towards creative interventions that improve the made world; and how to help teachers to support that...

E-scape

Students have increasingly used digital formats, such as digital cameras and computer-aided design software, within their design and technology work in schools. The Great E-scape allowed students to not only design and prototype their projects entirely digitally but also to submit their portfolios and be assessed...

The Technology Education Research Unit (TERU) at Goldsmiths College, University of London, undertook initiatives to study, support and advocate the teaching of design and technology in schools. This research was published in a series of reports and papers which all sought to demonstrate the importance of teaching...

Assessing Design Innovation was a research and development project conducted for the Department for Education and Skills (DfES) and the Qualifications and Curriculum Authority (QCA) in 2004. The purpose was to assess the current condition of design and technology in schools and to identify ways in which teaching...

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