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Produced by the Learning and Skills Improvement Service, these materials introduce students to circuit symbols. They develop their knowledge and understanding of circuit symbols and components through a range of short, interactive learning activities. These are particularly useful to reinforce, or consolidate,...

Python is a freely available programming language. This resource contains six sections:

The first section, Getting started, begins with a simple description of how to download and install a Python compiler onto a computer. The screenshots in the resource use a compiler called IDLE. There...

This learning resource is an introduction to programming with Python. Versions are included for Python 2.7 and Python 3. The fundamentals of programming are covered: • Arithmetic operations • Data types • Control flow As well as some more advanced techniciques including the use of: • Regular Expressions • Files •...

This package of resources by Learnbylayers provides a comprehensive introduction to 3D printing, where it is used in the wider world and why it is used to manufacture certain products. Students design an object, slice and print it and learn about the basics of 3D printing. The materials can be taught in class or...

This activity, from the Institution of Engineering and Technology (IET), introduces students to the differences between analogue and digital communication. An analogue signal can be rendered useless by small amounts of interference, whereas a digital signal remains...

This resource from the IET Faraday programme, supported by MEI and Tomorrow's Engineers, provides students the opportunity to explore information generated from a motor race....

This scientific literacy activity, from the Institution of Engineering and Technology (IET), looks at the use of radio-frequency identification (RFID) technology, investigating extensions to the use of such technology in various contexts.

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Produced by the new economics foundation (nef), this resource contains activities that help students to discuss and understand the issues around the use of animals for research. The materials contain teacher guidance, student information and a range of activities that promote discussion and debate. Students...

In this SATIS Revisited resource, students consider the ethical questions that arise from the conflicts between concern for animal welfare and the need to use animals in medical research.

The aim is to introduce the idea that the discussion of controversial issues relating to the conduct and application of...

Purpose: Animations require students to make models that explain how a process takes place. Digital technology is used to record a series of frames using the in-built camera, which are then compiled into a video sequence. A narration could be recorded and added to the video using a separate app, but often narration...

Purpose: A rapid method of recording results of investigations or observations is to take a photograph using the camera built in to most mobile devices. The photograph then needs to be annotated to ensure important details are not forgotten or overlooked.

Teaching approach: An example of when this approach...

By Solar Spark, this activity explores the relationship between light scattering and colour through anodising. This is the electrochemical process used to thicken the protective oxide layer found on several metals. Aluminium is the most common metal treated in this way, but others, including titanium can also be...

This activity, from the Institution of Engineering and Technology (IET), explores how the antenna part of body centric antennas (BCAs) work and encourages students to consider ethical issues surrounding the use of advanced technology to control prosthetics.

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The EU has recently imposed limits on the power ratings of vacuum cleaners, and proposes further limits on appliances such as hairdryers. In this activity students consider a further (fictional) future restriction, on home electricity use. Students calculate the energy transferred in kilowatt-hours by the...

The project involved members of staff from the STEM subjects at the Kingswinford School working collaboratively to plan and deliver sessions to a group of Year Nine students. These sessions were held after school for an hour each week during the summer and autumn terms...

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