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JambleD&T Vinyl Amplifier SoW

This Product Design project is based on the work of London designer, Paul Cocksedge. Pupils manufacture a stretched Vinyl record, a stand, brand logo and a carry case. The project has been developed further using electronics using the stretched record as a cone surrounding a bluetooth speaker and using LED lighting...

QTC - Making the Most of a Novel Material

A Catalyst article about Quantum Tunnelling Composite, a material discovered in 1997 and whose resistance decreases dramatically under pressure. How does it work and what uses will it have? The material has been carefully characterised (to understand its composition and how it works), and its first applications...

Using shape memory alloys

A Catalyst article describing the use of smart materials to help people with disabilities. Many more people with physical and mental disabilities are leading independent lives at home, thanks in part to recent technological developments. The article focuses on one project which makes use of smart materials to help...

Engaging Maths

A resource from the Engineering and Physical Sciences Research Council (EPSRC) which explores the role of the mathematical sciences in our lives - in security, telecommunications and the internet, the environment, finance and economics, industry, transport and travel, and in medicine and biology.

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Task Maths 5

A Year Eleven textbook from Task Maths. This resource continues with the thematic approach of the series. In many cases the task titles only give a partial view of the content since the authors’ intention is that the mathematics in the course will be integrated. Task Maths 5 contains some innovative content in most...

Fireworks: an Explosive Business

This Catalyst article looks at fireworks and their history, how they are made and set off, and what gives them their colours and effects. The basic chemistry used in fireworks is looked at and how they work once the fuse is ignited.

This article is from Catalyst: GCSE Science Review 2002, Volume 13, Issue 2...

Making games with Python & Pygame

This resource is a detailed guide to Pygame. Pygame is an open source library that allows students to make graphical computer games and multimedia applications in the Python programming language. The book is suitable for students aged 14 – 18 years, Ideally, students should already have been taught the basics of...

Computer science with Snap

This book is an introduction to the graphical language Snap!. Snap! is a free graphical programming language. Inspired by Scratch, it builds upon its foundations and expands its functionality.

This resource is suitable for both the novice and experienced programmer. The author, attempts to bridge the gap...

ENTHUSE partnership impact report 2017

ENTHUSE Partnership funding enables groups of four to eight schools and colleges to work together, with support from STEM Learning on a two-year intensive programme to raise aspiration and achievement in STEM subjects. Each Partnership can access up to £20,000 worth of support, including face-to-face CPD, in-school...

Thinking like an engineer: report

This report, commissioned by the Royal Academy of Engineering, offers fresh insights into the ways engineers think. It goes on to suggest ways in which the education system might be redesigned to develop engineers more effectively. The report also makes suggestions as to how the wider public might become engaged...

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