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e-Textiles in a Box

This professional development resource provides teachers with the basic knowledge to deliver an e-textiles project in the classroom. The four lessons of varying duration cover: • basic electronics with batteries and LEDs • Using craft techniques to create wearable electronics • Introductory programming with Arduino...

Open Softwear: Fashionable Prototyping and Wearable Computing Using the Arduino

This guide is suitable to support a full introductory wearable-technology project using Arduino. It gives an overview of the Arduino system as well as the key terms surrounding ‘making’ and ‘hacking’. After a brief review of basic electrical theory, a closer look at the inputs and outputs of a basic board, and of...


This resource features five inspiring people who developed Bridget, a six-wheeled ExoMars rover. 

Bridget is a prototype of the vehicle that will be the largest and most sophisticated vehicle ever to visit Mars.

Each of the featured scientists describe their role in the space technology company...

Poster: 3D Printing Software

This poster describes how slicing software can be used to prepare a CAD model for 3D printing. It uses software specific to BeeVeryCreative, but has content applicable to many types of slicing software.

Poster: Fusion 360 Arm Cast

This poster provides student instruction of how to use Fusion 360 to create an arm cast, using a canvas, sculpt and patch function.

Poster: Fusion 360 Extrude

This poster provides student instruction of how to use the extrude function in Fusion 360.

Poster: Fusion 360 Revolve Function

This poster provides student instruction of how to use the revolve function in Fusion 360. 

Poster: Using a 3D printer

This poster gives student instructions of how to use a 3D printer. The printer it references is the BeeVeryCreative, however, the majority of information is applicable to any filament printer. The poster also comes with a Zapper code that can be scanned to reveal a video of the printer at work.

Plastic challenge

This resource contains a series of lessons which are designed to extend students’ knowledge and understanding of plastics and plastic waste on a global scale. Linking to materials and their properties, the environment, recycling and design and technology, they contain investigations and activities aimed at both...

Beat the Flood STEM challenge

In this resource, suitable for Key Stage Two to Three (age 7-14), students use their STEM skills to help them design and build a model of a flood- proof house. Activities to help them with their design include testing materials (for strength and absorbency) and structures. Set on a fictitious island coping with the...


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