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A Bridge too Many, from the Centre for Science Education, is a set of teaching materials which offer a cross-curricular approach to learning about engineering. The context for the activities is a challenge based on a large model bridge that has been pre-constructed using prefabricated components, with weak pins...

These materials are designed to teach students aged 11 to 14 about the variety of habitats worldwide and the diversity of species found in each habitat. The activity also highlights topics including interdependence, adaptation and how species evolve specialised features. Working in groups, students are allocated a...

This activity, from the Ellen MacArthur Foundation, follows the format of a ‘Dragon’s Den’ competition. It aims develop student’s understanding of responsible product development and how the principles of the circular economy can be applied to current business practice. Case studies of existing products are...

In this activity, students create colour images from satellite data. This allows them to study how different surfaces reflect different wavelengths of light, how coloured images are created using an RGB model, and how band combinations can be chosen to examine a particular landscape effectively.

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In this activity, students synthesise prior learning about structure and bonding, and about enzymes, and apply it to a new context: X-ray crystallography. The main part of the activity involves students pitching for funding for new equipment – how will they use the...

This project concentrates on the design and manufacture of a mobile phone accessory using a range of sketching and software, alongside laser cutting and 3D printing processes. Students apply the tools in 123D Design to model the accessory, before manufacturing the product. Students consider the designing and...

This scheme of work is intended as an introduction to Autodesk Inventor. It is aimed at students aged 11-14, but is also suitable for students working up to and including post 16 dependent on experience.

The “Scooter” project teaches a range of fundamental Autodesk Inventor skills through a range of project...

The project concentrates on the design and manufacture of a USB flash pen drive using a range of sketching and software, alongside laser cutting and 3D printing processes. Students will apply the tools in AutoCad and Autodesk Inventor to the challenging task of creating a small focused and detailed casing parts,...

This project concentrates on the design and manufacture of lighting using simple electronics but with complex and functional part modelling. Students apply the tools in Autodesk Inventor to the challenging task of creating a virtual lamp design in parts, before manufacturing the product. Students will spend time...

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This lesson, from the Science and Technology Facilities Council (STFC), looks in particular at how infrared data is collected and used to measure changes in global temperature. Infrared radiation is part of the electromagnetic spectrum of light which has uses in astronomy, communications, surveillance and medicine...

Produced by the Charles Darwin Trust, these resources allow students to consider some of Darwin's studies on bees and other social insects. Through this context, students are able to develop their skills of scientific enquiry, observation, data analysis and communication.

The activities allow students to:...

From the Charles Darwin Trust, these materials help students to understand the process of artificial selection. Darwin pointed out that all animals and plants show variation. He proposed that breeders select the variants they think desirable.

Students undertake a range of activities in which they make...

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