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Experiments on Coralline Algae as a Model to Examine the Effects of Climate Change and Environmental Variation
There are teacher notes and student materials which describe the research into the potential effects of climate change on a Coralline algae species. Curriculum links include biodiversity, sampling techniques, student t test, Simpson’s Index, photosynthesis, climate change, ecology, ecosystems, adaptation,...
This resource is a collection of statements from over 40 universities and higher education groups in support of Core Maths. University statements include those from the London School of Economics, the Universities of Bath, Cambridge, Leeds Newcastle, Southampton Warwick, York, Southampton plus many more. ...
This audit of space related educational material was commissioned by the UK Space Agency and the ESERO-UK, in support of their future education campaigns. This report summarises the findings of the Space Education Resources Review that took place between November 2017 and April 2018. The report is divided into...
This mind-map is a great revision tool for students aged 14 -16. It covers the main components of a computer system including the CPU, memory and storage devices. Ideally, the students would complete their own mind-maps at the end of the topic. This sheet could then be used as a reference for the teacher or if...
The MarsQuake project provides a set of teaching resources and classroom activities that can use real data and images sent back from the 2018 NASA InSight mission to Mars.
Aimed at 11–18 year-olds (KS 3, 4 and 5), these activities include modelling and locating meteorite impacts, or marsquakes, which will...
This resource looks at measuring sizes of hands and presenting data.
Suggested Learning Outcomes
- To understand what is meant by ergonomics and anthropometrics in design.
- To be able to give examples of ergonomic design and the use of anthropometric data.
This resource looks at designing a treadle pump.
Suggested learning outcomes include:
- To be able to design a treadle pump for people living in a remote village.
- To understand how social issues impact on the design of a product.
- To be able to communicate design ideas using...
Designers must consider how people will interact with their products and systems. The use of ergonomics and anthropometric data allows them to make sure their products are comfortable and efficient to use.
This resource focusses on how ergonomics and anthropometric data can be used to design a product.
Magnetism is a key scientific phenomenon. Utilising this has allowed designers to create new and innovative products, such as fully working MAGLEV trains and hoverboards.
This resource focusses on designing a hoverboard that works using magnetism and magnetic field.
A set of posters with useful key facts which could be used in a marketplace activity on immunity.
- cancer immunotherapy
- primary immunodeficiency
- secondary immunodeficiency
- rheumatoid arthritis