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Introduction To Computer Programming using Basic progamming language.
Basic is a simple language emulating the more complex languages used in commerce and industry for financial mamagement, etc.
The exercise covers input, print, output, +, -, X, ÷ , =, <, >, <> , if...then, while...wned,...
This is an exercise with complex spreadsheets and mail-merged documents. It is based on an actual implementation in a vaut with over 1500 boxes of different sizes.
The simplified example uses nine boxes of three different sizes, each has the price for annual box rental.
Also recorded are the renters'...
This introduction to using the small programmable robot, the BeeBot, introduces children to creating simple programs. They learn the importance of sequences of accurate instructions, and test their sequences out using a 'fakebot' or paper-robot. Children are encouraged to debug and develop their sequences before...
Scratch is widely used in primary schools to teach children basic programming. This resource goes deeper, making use of the familiar Scratch environment to take students deeper into programming concepts such as:
- Algorithm design
- Parallel and sequential instructions
A basic lesson that introduces the idea of algorithms and simple sequences of commands. The online Rapid Router environment is introduced, after the children use some 'unplugged' activities to develop their thinking.
The second lesson in a series of 10 introduces children further to the online programming learning environment Rapid Router. Using the Scratch-like language 'Blockly' children build simple sequences of instructions and start to debug.
The resource includes worksheets, answers, assessment forms and wall...
In the third lesson of the course, children use direct 'remote control' of the Rapid router van to gain experience before starting to program their own sequences of commands. They also start to debug simple sequences.
The resource contains assessment records, wall displays, and activity solutions.
The 7th lesson in this Rapid Router course using Blockly brings repetition to algorithms. Children use repeat to make simple sequences of commands shorter and more efficient.
The resource includes worksheets and model answers, assessment sheets and wall displays.
Lesson 8 in a series of lessons using Rapid Router, the game-like environment for learning programming. This session takes loops and repetition further, and includes reusing statements and nested loops.
The resource includes wall displays, worksheets, model answers and assessment sheets.
This lesson, in the Blockly Rapid Router series, challenges children to create their own maps which are then offered to classmates to solve. Creating the maps requires logical thinking and mental debugging to check it is 'solvable'.
Also included are wall charts, worksheets...