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Ohm's Law

This simulation demonstrates how Ohm's law relates to a simple circuit. The voltage and resistance can be adjusted to see how this affects the current. The sizes of the symbols in the equation change to match the circuit diagram.

e-Textiles in a Box

This professional development resource provides teachers with the basic knowledge to deliver an e-textiles project in the classroom. The four lessons of varying duration cover: • basic electronics with batteries and LEDs • Using craft techniques to create wearable electronics • Introductory programming with Arduino...

Open Softwear: Fashionable Prototyping and Wearable Computing Using the Arduino

This guide is suitable to support a full introductory wearable-technology project using Arduino. It gives an overview of the Arduino system as well as the key terms surrounding ‘making’ and ‘hacking’. After a brief review of basic electrical theory, a closer look at the inputs and outputs of a basic board, and of...

Symmetry

In these AMP resources, co-funded by the Clothworkers and Nuffield Foundation, students investigate making different symmetrical shapes, using one or more of three given shapes. Students will work logically, identifying and classifying patterns making general statements.

The key processes are:

*...

Water Availability

In this activity, students take the role of data analysts of the World Water Resources Board (WWRB) a fictional organisation charged with providing financial aid to countries most in need of water. They will compare the availability of water in Algeria, Jordan and Turkey. Students will determine how to fairly...

Torbury Festival

Torbury Festival is a set of interactive lessons around staging of a music festival. To overcome various challenges, from floods to escaped cattle to over-excited crowds storming the stage, students must apply their mathematical knowledge to real life situations. The problems are intended to promote discussion,...

Three Dice

In this Nuffield probability activity students play a bingo-style game. To maximize their chances of winning, students must decide which numbers are most likely to occur when three dice are thrown and the scores are added.

The key processes developed in this activity are:

*Representing - identifying...

Stacks

In this Nuffield interactive activity students are asked to explore, analyse and describe the patterns generated by moving counters between two stacks according to a fixed rule, always doubling the size of the smaller stack.

The key processes developed by this activity include:

*Representing -...

Reducing Road Accidents

This activity provides the opportunity for students to appreciate how mathematics plays a part in everyday life. The town council has allocated £100,000 to spend on reducing the number of deaths and serious injuries due to road accidents. Students are expected to adopt the role of planners who work in small teams...

Point Zero

In this activity, students assume the roles of various characters placed in difficult situations e.g. investigating a malfunctioning lift system, attempting to avoid activation a floor-based alarm, escaping from an underground railway network. Students will need to use thinking skills, reasoning skills and problem...

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