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Electricity is an analogy that provides a way of helping students develop a real understanding of simple electric circuits. This interactive resource is provided by the Association for Science Education (ASE).

Aspects...

This multimedia package was developed by the Gatsby Science Enhancement Programme to provide teachers with clear and consistent ways of talking about energy. Energy is a particularly difficult concept to explain. These resources aim to cut through the confusion that often surrounds the energy concept, and examines...

This simulation allows students to learn about conservation of energy with a skater dude! Students can explore different tracks and investigate the relationship between the kinetic energy, potential energy, and thermal energy of the skater. They can also build their own tracks, ramps and jumps for the skater.

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In this activity, students are required to find a safe route through a notoriously perilous region of space called the Twilight Nebula.

They will be faced with a number of different threats but can maximise their chances of survival using a series of threat assessment readouts. Students will compare fraction...

This activity requires students to investigate the mathematics behind fashion trends. The software contains an introductory short film that shows the CEO and Store Manager of a London boutique discussing how to be successful in running a fashion business. His...

In Flesh Eaters, provided by the Association for Science Education (ASE), students are challenged to unravel a bizarre crime using their scientific skills.

Flesh Eaters is a 'learning adventure'. It combines computer-...

This activity is based around video clips of the Swanscombe Tigers youth football team training and preparing for a game. There are three activities: • Pre-Match training which features several video clips showing players carrying out different football-related training tasks. Based on the players’ performances,...

This collection of resources from the Association for Science Education (ASE) and produced by teachers using standard ICT packages, illustrate some of the ways that ICT can be used to enrich existing schemes of work.

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In this Nuffield resource rooms in a rectangular maze of rooms have bags with a varying number of gold coins. Students explore the effect of the route on the number of gold coins that can be collected.

The key processes involved in the activities are:

*Representing - identifying the mathematics...

Graphing Lines gives the opportunity for students to explore the parameters of a linear equation; how modifying the graph affects the equation and how modifying the equation affects the graph. Students can draw reference lines y=x and y=-x to help with their deliberations. Students may change the point of...

This activity challenges students to design, and agree on an optimal route for, a village bypass, subject to the Highways Agency constraints for road design. Students use the provided software or physical resources and measure lengths of lines and curves, fine tune cost-benefit trade-offs, interpret data, convert...

In this activity, students explore the miss-match between real and perceived risk by exploring the risks of dying unexpectedly from various causes. Starting from known fears and comparing them with real-life data, students can recognise that these fears are often unfounded. Students have the opportunity to learn...

Human Torch is a 'learning adventure', sponsored by the Health and Safety Executive and provided by the Association for Science Education (ASE).

The resource combines computer-based activities with video and experiments. Human Torch begins with a short dramatic video scene showing a victim who burned to...

This resource is based around the chemical composition of the human body and the origin of elements in the universe. Students can input a mass in the spreadsheet to see what proportion of their mass is from elements created in the Big Bang, in stars and in supernovae. Graphs are also shown for the relative...

In this activity students are asked to construct a simple mathematical model to help decide whether or not the umpire has made the correct decision. Students are required to revisit and test assumptions made in their initial model, make estimates of likely uncertainty and apply their model to similar situations....

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