Listing all results (13)
Using XR to change the way we work in the world
The purpose of this workshop session is to allow groups to be able to look into how XR (AR & VR) can be used to make real change within the world. The aim is to make the groups look at the technology away from entertainment and gaming, and focus more on how could the technology be used in other areas to really...
Plan your own scheme of work - Jamble
2 different versions of editable schemes of work, supporting the quick planning of lessons.
Ryde Academy STEM Blog
For some inspiration and to see how we have trialled and refined embedding STEM into the curriculum, please feel free to visit the blog I have created.
Infographics at the National Cyber Security Centre
These resources constitute a range of infographics (posters) about various aspects of Cyber Security and how to mitigate the threats that computer systems are daily subjected to. The posters could be used as teaching resources with lessons based around their content, with students creating their own resources...
Protecting the Da Vinci code
This article from the CS4FN Magazine, looks into the ideas surrounding Intellectual Property, copyright, copyleft and patents and how these all apply (or don't) in the realm of computer programming and software. These ideas can be used as...
Computers in the Modern World
This lesson focuses on the statement: Modern Society relies heavily on computers, without computer systems there would be chaos. Students are asked to reflect on this statement and discuss whether they believe this to be true. In groups they are asked to look at different areas of modern life and to research where...
Is the grass always greener
This article discusses using mini battery powered computers to sense, and report back environmental data across a wide area in the Lake District. It talks about some of the ways in which this type of robotThis article discusses using mini battery powered computers to sense, and report...
Computer Misuse Act and Cyber Crime
This resource contains a Lesson Plan centred on the Computer Misuse Act and the choices students might have to make with respect to the act and peer pressure. It helps make clear to students what activities are considered criminal ones with respect to the act as well as asking them to rank criminal activity online...
Computing curriculum: projects for students in Years 7 - 9
This booklet is an example of a programme of study for ICT and Computing produced by Matt Britland. The programme contains details of the ICT strands and aims and fourteen original projects for students in years 7-9. Each project includes a link to a presentation that can be used by teachers and by students. The...
Computer Games vs Sport
The activity allows the students to explore social, ethical, economic and health issues relating to the use of Nintendo Wii compared to doing real sports and present their findings in a persuasive, coherent and focused argument. Students identify arguments for and against the topic, researching information needed...
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