Listing all results (11)
This activity allows students to investigate how images are produced from data streams by using first a spreadsheet and then an image-processing program. They then go on to see how the usefulness of such a monochromatic image may be enhanced by using lookup tables and calibration. The materials used focus on the...
In this activity, students create colour images from satellite data. This allows them to study how different surfaces reflect different wavelengths of light, how coloured images are created using an RGB model, and how band combinations can be chosen to examine a particular landscape effectively.
A detailed infographic covering the concept of Big Data. Each graphic tackles a different aspect of this phenomena, including data sizes, big data companies, the past, present and future of big data and how data will impact society. Suitable for students aged 11 - 16 years, the information is easy to comprehend...
This Pedagogics resource uses the following quote from the Chinese philosopher Confucius: "Tell me...and I will forget. Show me... and I will remember. Involve me... and I will understand"
This resource by Pedagogics explores subtle adjustments to teacher's language in order to be less emotive, more objective-led and promote progress.
A presentation highlighting seven strategies for behaviour management.
This series of five one-hour lessons covers computer networks at secondary-school level. The objectives of the lessons are: *Describe what a network is, the difference between a LAN and a WAN and identify three network topologies. *Describe pieces of hardware that are needed in a network. *Explain what an IP...
This learning resource is an introduction to programming with Python. Versions are included for Python 2.7 and Python 3.
The fundamentals of programming are covered:
• Arithmetic operations
• Data types
• Control flow
As well as some more advanced techniciques including the use of:...
This series of three lessons introduces Python programming to students in secondary school.
The lesson objectives include:
*Creating simple code including the input and print scripts
*Using "If statements" to make a decision
*Using the random function in programs