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This resource contains a Lesson Plan centred on the Computer Misuse Act and the choices students might have to make with respect to the act and peer pressure. It helps make clear to students what activities are considered criminal ones with respect to the act as well as asking them to rank criminal activity online...

This resource consists of two starter activities, the Cyber Security Diamond asks students to take 9 statements relating to Cyber Security and rank them (in a diamond layout) from most to least important. The Social Engineering Activity contains four definitions of types of social engineering activity and asks...

In this resource, the students are asked to look at various aspects of data security. In part this covers cyber security but it also looks at data integrity and ensuring that users data does not become corrupt through various means. There are a variety of activities provided, and all of the necessary resources are...

This resource contains a presentation to use as the starting point for a lesson on drawing a diagram of the school network. It features alternate slides depending on whether a tour of the school network infrastructure is available or not. There is an example of a computer suite in diagrammatic form and suggestions...

This resource consists of a presentation and some supporting materials to enable students to research and create their own presentation around the ideas that there are Ethical, Legal and Environmental Issues surrounding the use of ICT in Business and Educational surroundings. The presentation sets the scene,...

These resources constitute a range of infographics (posters) about various...

This Challenge Pack, from the British Science Association, aims to give students aged 11-16 and their teachers and educators support to create a science, technology, engineering or maths (STEM) project that they can enter into the National Science + Engineering Competition.

Through creating a project, young...

A short unplugged activity. This uses string and various other props to enable students to simulate the various network topologies required for GCSE Computing. The activities lead naturally into discussions around protocols, data collisions and reliability. A large open area may be required depending on the size...

This resource contains some rules for an unplugged networking activity to model how routers and networks deal with transmitting packets of data. The activity is designed for 6 people to act as routers, who apply the routing rules to packets of data. There are 4 end points which send and receive packets according to...

Note - These lessons use the book 'Ready Player One' as a starting point, teachers will need to obtain a copy of the book before using the content, the school library may have a copy that could be used.

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This resource contains two sets of triominoes, based around the theme of internet security. A simple set with only 4 cards, where three definitions and their key words need to be matched. The set also has two extra definitions and key words to act as distractors from the actual answers, an extension might be to get...

This lesson focuses on the reliability of computer systems, and specifically how this applies in the case of self driving cars, and what some of the implications might be if this reliability is not demonstrated. Students begin by...