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VEX IQ - exploring Modkit blocks

This resource for VEX IQ Modkit helps students to understand the basic principles of using blocks of code to create a programme. The Modkit blocks have been reproduced so that they can be printed and used by students for discussion and when planning their code. This resource contains a classroom presentation...

Networks and the Internet

This resource contains 6 presentations on various aspects of Networks and Network Management including

The Internet (DNS servers and IP addresses)

How Networks Communicate (IP addresses and packets)

Types of Network (Network topologies)

Peer-ToPeer vs Client/Server, LAN and WAN)

...

Make a Game Project

In this multi-lesson project pupils design and code a computer game. It uses a rainforest theme but can be adapted to any topic, with learners of varying age or ability. The project includes: *Decomposition of the elements of a game *Designing the game *Creating assets for the game, such as background images and...

Kodu Game Selection Activity

This lengthier activity involves designing and creating a simple computer game using the free Microsoft Kodu platform. It is expected that the children will have some prior experience of Kodu, or that a basic tutorial is offered before commencing this activity. Worksheets are provided that help children through the...

National Science + Engineering Competition Challenges

This Challenge Pack, from the British Science Association, aims to give students aged 11-16 and their teachers and educators support to create a science, technology, engineering or maths (STEM) project that they can enter into the National Science + Engineering Competition.

Through creating a project, young...

We Are Programmers: Creating an Animation

The Rising Stars Year Three planning unit uses Scratch to create an animated cartoon from characters designed by students. The resource contains detailed planning of each stage of the lesson, accounting for all groups of learners.

In the lesson students learn how to use the paint tool in Scratch to create a...

Applications of Programmable Systems

In this activity, students examine how programmable systems have developed over time. Students use the internet to research a programmable system, place inventions correctly on a timeline and use information about developments in electronics, computing and materials to explain patterns in the development of...

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