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Stem Ambassador induction training

All STEM Ambassadors must do an induction, either face-to-face offered by your local STEM Ambassador Hub or online.

 

Module 1

Watch the first module of the STEM Ambassadors induction covering the steps to becoming an approved STEM Ambassador.

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Bug in the water cycle

A set of simple scratch ‘debugging’ activities that children can use to apply their understanding of programs and codes.  Children are shown a series of faulty programs which are based around the water cycle.  They are then supported to use logical reasoning to locate and fix the bugs within them.  Notes for...

Ready Player One - Introducing EMSL aspects of the curriculum

Note - These lessons use the book 'Ready Player One' as a starting point, teachers will need to obtain a copy of the book before using the content, the school library may have a copy that could be used.

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Case Study - teaching how search engines work with primary children

This resource focuses on giving the students an understanding of what the internet is and then teaches them how search engines work using an unplugged and kinaesthetic approach. In the final session, the operation of a search engine is modelled.

Peter Gaynord is the author of this resource.

 

Session Four: General Solution Using Repeat until and if...do...

This Rapid Router lesson uses the Blockly language to develop ideas about selection, repetition, and conditionals. Children progress from specific instructions to spot patterns that can be made into generalised solutions. This important step helps learning about abstraction and pattern generalisation, two...

Squishy circuits classroom guide

Squishy Circuits are a great way to take modelling further by introducing batteries and components. Use Squishy circuits (conductive and insulative play dough) to create the circuits and realise part of a design. Comprehensive classroom guidance for ideas in using this in fun and inspiring ways.

Computer networks

A very comprehensive article explaining how computers communicate, what the internet is and what services run on it. On the third page (labelled page 34) there is a very good unplugged classroom activity that can be used to model how packets of data are passed by the internet. The document also contains classroom...

About me

In this activity, part of a group of Python inspired resources,  students will learn how to write a Python program telling people all about you.

Teachers and session leaders should access the project materials and notes ...

Happy Birthday

In this project, part of the HTML and CSS projects , you’ll be introduced to HTML & CSS by learning how to make your own customised birthday card.

Teachers and session leaders should access the ...

Picture this

Scientists at the University of Oxford are developing and improving computer programs that can learn. Often it is useful to feed computer programs a series of images and to get the computer to identify or sort them in some way, but how do computers create or store images?

In this lesson students will explore...

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