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Box Variables

This unplugged activity, from the CS4FN team at Queen Mary University of London, helps learners to understand variable assignment and operations. They use the idea of variables as boxes as the basis of a group activity, developing their use of logical thinking to trace variables through programs.

The...

Biology Loves Technology

This booklet is filled with examples of how scientists are combining Computing and Biology. There is a web address and QR code next to every summary so that students can follow the link and find out more.

Introducing LOGO

This book is designed to help all those who wish to find out more about the language LOGO, a language intended to demystify computers and computer programming, and make the power of computers accessible to all.

A brief introduction to some basic commands is followed by An Outline to LOGO ...

Mastering Computer Programming

This resource explores the concept of computer programming. Although the book is from a different era of computer programs, the basic principles still hold true and the text contains a number of ideas and examples which may be adapted for use today. Each section of the book gives examples of code to illustrate the...

Further Computer Programming in Basic

This book emphasises the concepts, skills and techniques of programming and the importance of a disciplined approach to the task of designing and writing programs. Whilst the examples given are written in the high level language BASIC, the principles can be applied to more modern languages. The book consists of...

Comprehensive Computer Studies

This text book was written to support the teaching of Computer Studies when the subject was introduced into schools in the early 1980s. Whilst the programming languages of CESIL and BASIC are rarely used in school, the principles of computing they are used to convey could still have some relevance today. The topics...

Beginning RM LOGO

This archive document guides teachers introducing Logo to the computing classroom. While some sections may refer to outdated technologies, many of the techniques and learning outcomes remain relevant to users of any Logo platform.

The activities begin with simple drawing using the turtle and pen, and...

Computing Science

The objective of this book is to provide a grounding in all the major aspects of computing taken from the stand point of how computing was in the early 1980s. Whilst some of the sections are out of date, they have value in putting modern day computing into perspective. Other sections have value in that the basic...

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