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10 great reasons to become a scientist or engineer

A colourful display poster to inspire young learners to consider the exciting and meaningful careers available in science, technology, engineering and maths.

Make a difference, travel the world, invent something important, earn great money, solve the world’s biggest challenges, gain respect and do something...

Make a difference - be an engineer

This interactive presentation from Tomorrow’s Engineers introduces 11-14-year olds to engineering, inspiring them to think about a career in this sector. Developed in collaboration with the Institution of Mechanical Engineers, Institute of Physics, Institution of Civil Engineers and the Institution of Engineering...

Spreadsheet tutorials

This series of spreadsheet tutorials for excel 10, from the Howard Hughes Medical Institute, work through a range of spreadsheet functions that can be used when analysing data.

Each tutorial contains detailed instructions and a series of exercises to work through. The tutorials start with some of the more...

The Scratch patch - substitution cipher

This project, exploring basic encryption, is a useful introduction to data security as well as iterating through strings to manipulate them. The program create a ‘substitution cipher’, one of the most basic forms of encryption. It also demonstrates that, for more complex chained commands, Scratch becomes rather...

The Scratch patch - error handling

This activity is an introduction to writing programs that can handle errors. It also helps students to understand number bases, by guiding them through the writing of a ‘base converter’ program.

Computers and maths in space

Mathematics plays a vital part in space flight, it gives us a way both to predict what should happen in the future and also ways to measure what’s actually happening in the present, and adapt to it. In this resource we look at a few places where maths helps in space flight. The maths is made simple here (it’s far,...

Building Images

In this activity, students create colour images from satellite data. This allows them to study how different surfaces reflect different wavelengths of light, how coloured images are created using an RGB model, and how band combinations can be chosen to examine a particular landscape effectively.

Introduction to VEX Robotics

In this full scheme of work, designed for a series of two-hour double-lessons, students develop a Mars Rover for NASA based on a standard VEX design. They learn about the components of a robotics system including control units and data communications, and work through a design process towards a prototype. The VEX...

e-Textiles in a Box

This professional development resource provides teachers with the basic knowledge to deliver an e-textiles project in the classroom. The four lessons of varying duration cover: • basic electronics with batteries and LEDs • Using craft techniques to create wearable electronics • Introductory programming with Arduino...

Open Softwear: Fashionable Prototyping and Wearable Computing Using the Arduino

This guide is suitable to support a full introductory wearable-technology project using Arduino. It gives an overview of the Arduino system as well as the key terms surrounding ‘making’ and ‘hacking’. After a brief review of basic electrical theory, a closer look at the inputs and outputs of a basic board, and of...

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