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These resources consist of a presentation and activity sheets to support design and technology students aged 14-16. It helps students to gain knowledge and understanding of sustainable development and the use of precious resources. The 6 R's are:

  • Rethink: what could be done differently?
  • Refuse...

In this resource from the IET, pupils make use of the theme, the future of flight, to create a presentation for the board of an airline company suggesting how they could re-use aircraft, or parts of aircraft, being retired from their fleet. They will research the different parts of an aircraft and existing products...

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In this resource, students use their STEM skills to help them design and build a model of a flood- proof house. Activities to help them with their design include testing materials (for strength and absorbency) and structures. Set on a fictitious island coping with the devastating effects of flooding caused by...

In this activity from the IET, pupils will make use of the theme, the future of flight, to make a mood lighting circuit that can help passengers to relax whilst inside an aircraft cabin. They will then test their circuit to see if it works.

This activity could be used as a main lesson activity to teach...

These two Future Morph resources aim to show students that there is a wide choice of options open to those who study sciences and mathematics. The resources consist of:

Career examples list

The list covers six...

In this activity, aimed at secondary-aged pupils, the students will design a new carriage that is powered by electricity for the King’s coronation. They will consider the design brief and criteria for the carriage before sketching and...

Design for a better world is a design challenge for students aged 11-14 years. It offers students the opportunity to:

  • Learn about the global goals for sustainable development.
  • Access a range of global contexts including water and sanitation, food security and climate action in which to...

Magnetism is a key scientific phenomenon. Utilising this has allowed designers to create new and innovative products, such as fully working MAGLEV trains and hoverboards.

This resource focusses on designing a hoverboard that works using magnetism and magnetic field.

Designing the Future from Siemens is a set of activities which help students to discover the manufacturing process and how digitalisation is making factories smarter.

This resource includes an online interactive game which allows pupils to explore a smart factory highlighting the different areas in the...

Students use the resource to look at some of the sectors in Engineering including Aerospace, Automotive, Communications, Electrical/Electronic, Mechanical, Biomedical, Chemical, Environmental, Transport, Rail & Marine Engineering.

Through production of a written research piece, supported by information...

Students are given introduction to a selection of Engineering employers. They consider some of the key employers that work in engineering sectors. Students complete a card sort activity of work undertaken by the companies that matches their logo from the Aerospace, Automotive, Communications, Electrical/Electronic...

Students work in teams to design and make a prototype device that can design and make a prototype of a simple device (to be sold in stores like B&Q) that will allow homeowners to remove water from their house during periods of flooding.

In this challenge the device will have to move 100ml of water from...

Students find out about the Airbus company and its structure. To begin their prior knowledge of aircraft is considered through their ability to name parts of an aeroplane. They find out where airbus is based around the world and the type of work it undertakes. Airbus’ employee numbers and how they contribute to the...

This starter activity can be used as an introduction to reverse engineering. Using the presentation Earphones and Headphones, students are asked to identify the product and its function. They consider the following questions:

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