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This is one of a set of resources produced in conjunction with the engineering company Arconic. The resources are designed to support teaching of key engineering concepts at both key stage 3 and key stage 4, including the new GCSE in Engineering. This resource focusses on selecting appropriate materials for an...

From Rolls-Royce, these materials are designed to show students the exciting range of careers that are available for students with science, technology, engineering or mathematics skills.

This resource aims to help students see the link between classroom STEM subjects and opportunities in the world of work....

In this activity, from the Institution of Engineering and Technology (IET), students read about a Wi-Fi system (often called WLAN — wireless local area network) and produce a diagram to show how the ‘wireless’ part is, by necessity, short-range. Mostly, the signal is...

In this activity, students explore the requirements of aerodynamic design through testing simple shapes in a wind tunnel and explain the link between the test results from a wind tunnel and air resistance. The activity focuses on students acquiring an understanding of...

This resource helps students think about who the winners and losers are when making product choices.

This activity, from the Institution of Engineering and Technology (IET), introduces students to Wi-Fi, its properties and capabilities, using a real-life scenario as the context.

Body centric communications have...

This activity, from the Institution of Engineering and Technology (IET), is one of a series of activities which explores body centric communications. Students study data and annotate a diagram to show what electromagnetic radiation can penetrate the atmosphere. The...

The Wright Site Challenge is a virtual experience of life as a construction worker. The resource is an interactive walk-through journey from induction to site work. Students can explore a variety of roles in construction and learn about how to...

This engineering activity, suitable for children in computing lessons, looks at the basics of flowchart construction. Simple examples, such as the decisions made by a dog chasing a stick, are used to make flowchart representation of algorithms accessible to younger children. A simple design activity requires...

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