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Instructions for sixteen projects including a burglar alarm, a wailing siren, an intercom, a fire alarm and a rain detector.

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This book explains what chips do, then gives step-by-step instructions for projects to make a dozen useful and interesting devices....

This edition of the Computing at School newsletter, from a time of extensive curriculum change, includes:

*Arguments for teaching computational thinking

*Introduction to Arduino

*A short article about JavaScript in secondary schools

This edition of the Computing at School newsletter focuses broadly on computing in primary schools, and contains articles covering:

*The new National Curriculum Programme of Study for Computing

*Designing a new computing curriculum in your school; adapting previous curriculum models

*Computing...

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This book describes a course on how to build simple electronics circuits - including radios and amplifiers. It is intended for those who will respond to a practical and meaningful approach to electronics in everyday life.

This edition of the Computing at School newsletter contains articles covering:

*Coding and computer science

*Code Club and Computing ++

*Tips for teaching programming

*Codecademy

*Teaching encryption with spreadsheets

*Scratch sensorboards (picoboards)

*Robotics...

This series of resources use the theme of football on the Moon to allow students to develop their knowledge and skills in science, design thinking and engineering. Resource activities are available for both primary and secondary level:

Primary level activities...

This edition of the Computing at School newsletter contains articles covering:

*Increasing the number of girls studying computing

*Inclusion in computing

*Network of Excellence and CAS Hubs

*Learning about programming through knitting

*Programming with GameMaker

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British ESA astronaut Tim Peake invites UK children to exercise alongside him as he trains two hours a day on the highest and fastest gym in the Universe – travelling at 27,600 km per hour and circling the world every 90 minutes. The triathlon styled challenge encourages schools to create their own ‘spaceathlons...

This fun TAB guide features 20 creative and quirky projects that bridge the gap...

This edition of the Computing at School newsletter focuses on teaching computing in primary schools, and contains articles covering:

*Pedagogy of computing in primary schools

*National curriculum programme of study

*Game design in the primary classroom

*Primary – secondary transition...

This edition of the Computing at School newsletter contains articles covering:

*Computing in the national curriculum

*Computational thinking in the classroom

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This item is one of over 25,000 physical resources available from the Resources Collection. The Archive Collection covers over 50 years of curriculum development in the STEM subjects. The Contemporary Collection includes the latest publications from UK educational publishers.