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In these experiments students make and test circuits to investigate a range of effects:

Section A: Transforming a d.c. power supply
*Experiment A(i): Step-up voltage regulator
*Experiment A(ii): Step-down voltage regulator
*Experiment A(iii): High current step-down regulator
*...

A Beginner's Guide to Circuits...

This guide to disruptive technologies provides ideas and rationale for why disruptive technologies should be taught as part of the Design and Technology secondary and post-16 curriculum. It provides examples of disruptive technologies, discusses how they might be introduced in a classroom setting and supports in...

This book of entertaining and instructive projects is designed for students in schools, and colleges, and also for hobbyists and electronics club enthusiasts. It is a follow-up to Adventures with Microelectronics and provides a stepping-stone to the microprocessor.

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Instructions for sixteen projects including a burglar alarm, a wailing siren, an intercom, a fire alarm and a rain detector.

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This book explains what chips do, then gives step-by-step instructions for projects to make a dozen useful and interesting devices....

This activity, from the Institution of Engineering and Technology (IET), explores how the antenna part of body centric antennas (BCAs) work and encourages students to consider ethical issues surrounding the use of advanced technology to control prosthetics.

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This longer-duration activity involves prototyping a low-power lighting system. It could be used in an off-timetable workshop or across a series of lessons.

Students are challenged to work through the whole design process, and to place a micro-controller (in this case a BBC micro:bit) at the centre of the...

This activity, suitable for a multi-lesson sequence or a single extended session, challenges students to design and prototype a simple motion-sensing alarm. The device is intended to prevent theft or the accidental picking-up of a bag.

Motion is sensed using the accelerometer built-in to the BBC micro:bit,...

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In the past, the teaching of electricity and electronics has more often than not been carried out from a theoretical and often highly academic standpoint. Fundamentals...

A Catalyst article about the use of tiny electronic sensors to monitor the movement of people. As electronic devices get smaller and more powerful, they are finding new uses in monitoring human activity. This article describes a project to develop sensors with uses in medicine, sport and electronic gaming.

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Engineer Matt Holloway and his team have designed and built a robot designed to get into small spaces that can insulate your home. A robot...

The BrickPi is an add-on board for the Raspberry Pi. It is used to interface with Lego Mindstorms sensors and motors to create robots and other projects. This small collection includes practical tips to get started.

In this resource, students will use the theme of football on the Moon to learn how electronic intercom circuits can help players communicate. Students will gain an understanding of how sound waves travel and are received to allow them to be heard in the ear. Building on students pre-existing knowledge of circuits...

In this resource from the European Space Agency, students design and program a LEGO- built rover. Basic instructions are first programmed with the LEGO brick. Then, to remotely control the LEGO-built rover, students program it with the LEGO Mindstorms EV3 software. The objective is to conduct a space experiment...

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